FakeFloatTransition 356 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 385 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 808 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 860 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 900 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 905 cc/animation/layer_animation_controller_unittest.cc new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), FakeFloatTransition 932 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 942 cc/animation/layer_animation_controller_unittest.cc new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), FakeFloatTransition 979 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1015 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1020 cc/animation/layer_animation_controller_unittest.cc new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), FakeFloatTransition 1056 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1104 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1150 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1200 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1205 cc/animation/layer_animation_controller_unittest.cc new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(), FakeFloatTransition 1244 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1283 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1322 cc/animation/layer_animation_controller_unittest.cc new FakeFloatTransition(1.0, 0.5f, 1.f)).Pass(), FakeFloatTransition 1458 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1470 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1602 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1653 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1687 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 1742 cc/animation/layer_animation_controller_unittest.cc scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), FakeFloatTransition 186 cc/test/animation_test_common.cc FakeFloatTransition::FakeFloatTransition(double duration, float from, float to) FakeFloatTransition 189 cc/test/animation_test_common.cc FakeFloatTransition::~FakeFloatTransition() {} FakeFloatTransition 191 cc/test/animation_test_common.cc double FakeFloatTransition::Duration() const { FakeFloatTransition 195 cc/test/animation_test_common.cc float FakeFloatTransition::GetValue(double time) const { FakeFloatTransition 244 cc/test/animation_test_common.cc scoped_ptr<AnimationCurve> FakeFloatTransition::Clone() const { FakeFloatTransition 245 cc/test/animation_test_common.cc return make_scoped_ptr(new FakeFloatTransition(*this)) FakeFloatTransition 56 cc/test/animation_test_common.h class FakeFloatTransition : public FloatAnimationCurve { FakeFloatTransition 58 cc/test/animation_test_common.h FakeFloatTransition(double duration, float from, float to); FakeFloatTransition 59 cc/test/animation_test_common.h virtual ~FakeFloatTransition();