FireEvent 31 content/common/gpu/devtools_gpu_instrumentation.h static void FireEvent(EventPhase phase, GpuChannel* channel) { FireEvent 51 content/common/gpu/devtools_gpu_instrumentation.h GpuEventsDispatcher::FireEvent(GpuEventsDispatcher::kEventStart, channel_); FireEvent 54 content/common/gpu/devtools_gpu_instrumentation.h GpuEventsDispatcher::FireEvent(GpuEventsDispatcher::kEventFinish, channel_); FireEvent 36 content/renderer/device_orientation/device_motion_event_pump.h virtual void FireEvent() OVERRIDE; FireEvent 49 content/renderer/device_orientation/device_motion_event_pump_unittest.cc DeviceMotionEventPump::FireEvent(); FireEvent 40 content/renderer/device_orientation/device_orientation_event_pump.h virtual void FireEvent() OVERRIDE; FireEvent 54 content/renderer/device_orientation/device_orientation_event_pump_unittest.cc DeviceOrientationEventPump::FireEvent(); FireEvent 182 content/renderer/device_orientation/device_orientation_event_pump_unittest.cc base::Bind(&DeviceOrientationEventPumpForTesting::FireEvent, FireEvent 200 content/renderer/device_orientation/device_orientation_event_pump_unittest.cc base::Bind(&DeviceOrientationEventPumpForTesting::FireEvent, FireEvent 82 content/renderer/device_orientation/device_sensor_event_pump.cc this, &DeviceSensorEventPump::FireEvent); FireEvent 48 content/renderer/device_orientation/device_sensor_event_pump.h virtual void FireEvent() = 0;