Float4 130 cc/output/gl_renderer.cc Float4 UVTransform(const TextureDrawQuad* quad) { Float4 133 cc/output/gl_renderer.cc Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; Float4 141 cc/output/gl_renderer.cc Float4 PremultipliedColor(SkColor color) { Float4 145 cc/output/gl_renderer.cc Float4 result = { Float4 1847 cc/output/gl_renderer.cc COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), // NOLINT(runtime/sizeof) Float4 1867 cc/output/gl_renderer.cc Float4 background_color = PremultipliedColor(draw_cache_.background_color); Float4 46 cc/output/gl_renderer_draw_cache.h std::vector<Float4> uv_xform_data;