Float4            130 cc/output/gl_renderer.cc Float4 UVTransform(const TextureDrawQuad* quad) {
Float4            133 cc/output/gl_renderer.cc   Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
Float4            141 cc/output/gl_renderer.cc Float4 PremultipliedColor(SkColor color) {
Float4            145 cc/output/gl_renderer.cc   Float4 result = {
Float4           1847 cc/output/gl_renderer.cc   COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float),  // NOLINT(runtime/sizeof)
Float4           1867 cc/output/gl_renderer.cc     Float4 background_color = PremultipliedColor(draw_cache_.background_color);
Float4             46 cc/output/gl_renderer_draw_cache.h   std::vector<Float4> uv_xform_data;