FlushEvent 41 ui/gl/gl_context.cc GLContext::FlushEvent::FlushEvent() { FlushEvent 44 ui/gl/gl_context.cc GLContext::FlushEvent::~FlushEvent() { FlushEvent 47 ui/gl/gl_context.cc void GLContext::FlushEvent::Signal() { FlushEvent 51 ui/gl/gl_context.cc bool GLContext::FlushEvent::IsSignaled() { FlushEvent 69 ui/gl/gl_context.cc scoped_refptr<GLContext::FlushEvent> GLContext::SignalFlush() { FlushEvent 71 ui/gl/gl_context.cc scoped_refptr<FlushEvent> flush_event = new FlushEvent(); FlushEvent 37 ui/gl/gl_context.h class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> { FlushEvent 42 ui/gl/gl_context.h friend class base::RefCountedThreadSafe<FlushEvent>; FlushEvent 44 ui/gl/gl_context.h FlushEvent(); FlushEvent 45 ui/gl/gl_context.h virtual ~FlushEvent(); FlushEvent 54 ui/gl/gl_context.h scoped_refptr<FlushEvent> SignalFlush(); FlushEvent 179 ui/gl/gl_context.h std::vector<scoped_refptr<FlushEvent> > flush_events_; FlushEvent 57 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; FlushEvent 104 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; FlushEvent 154 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_;