FocusController 833 ash/shell.cc ::wm::FocusController* focus_controller = FocusController 834 ash/shell.cc new ::wm::FocusController(new wm::AshFocusRules); FocusController 1048 ash/shell.cc ::wm::FocusController* focus_controller = FocusController 1049 ash/shell.cc static_cast< ::wm::FocusController*>(activation_client_); FocusController 464 ui/views/widget/desktop_aura/desktop_native_widget_aura.cc wm::FocusController* focus_controller = FocusController 465 ui/views/widget/desktop_aura/desktop_native_widget_aura.cc new wm::FocusController(new DesktopFocusRules(content_window_)); FocusController 34 ui/views/widget/desktop_aura/desktop_native_widget_aura.h class FocusController; FocusController 274 ui/views/widget/desktop_aura/desktop_native_widget_aura.h scoped_ptr<wm::FocusController> focus_client_; FocusController 40 ui/wm/core/focus_controller.cc FocusController::FocusController(FocusRules* rules) FocusController 50 ui/wm/core/focus_controller.cc FocusController::~FocusController() { FocusController 56 ui/wm/core/focus_controller.cc void FocusController::AddObserver( FocusController 61 ui/wm/core/focus_controller.cc void FocusController::RemoveObserver( FocusController 66 ui/wm/core/focus_controller.cc void FocusController::ActivateWindow(aura::Window* window) { FocusController 70 ui/wm/core/focus_controller.cc void FocusController::DeactivateWindow(aura::Window* window) { FocusController 75 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetActiveWindow() { FocusController 79 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetActivatableWindow(aura::Window* window) { FocusController 83 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetToplevelWindow(aura::Window* window) { FocusController 87 ui/wm/core/focus_controller.cc bool FocusController::OnWillFocusWindow(aura::Window* window, FocusController 93 ui/wm/core/focus_controller.cc bool FocusController::CanActivateWindow(aura::Window* window) const { FocusController 100 ui/wm/core/focus_controller.cc void FocusController::AddObserver( FocusController 105 ui/wm/core/focus_controller.cc void FocusController::RemoveObserver( FocusController 110 ui/wm/core/focus_controller.cc void FocusController::FocusWindow(aura::Window* window) { FocusController 152 ui/wm/core/focus_controller.cc void FocusController::ResetFocusWithinActiveWindow(aura::Window* window) { FocusController 161 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetFocusedWindow() { FocusController 167 ui/wm/core/focus_controller.cc void FocusController::OnKeyEvent(ui::KeyEvent* event) { FocusController 170 ui/wm/core/focus_controller.cc void FocusController::OnMouseEvent(ui::MouseEvent* event) { FocusController 175 ui/wm/core/focus_controller.cc void FocusController::OnScrollEvent(ui::ScrollEvent* event) { FocusController 178 ui/wm/core/focus_controller.cc void FocusController::OnTouchEvent(ui::TouchEvent* event) { FocusController 181 ui/wm/core/focus_controller.cc void FocusController::OnGestureEvent(ui::GestureEvent* event) { FocusController 191 ui/wm/core/focus_controller.cc void FocusController::OnWindowVisibilityChanged(aura::Window* window, FocusController 197 ui/wm/core/focus_controller.cc void FocusController::OnWindowDestroying(aura::Window* window) { FocusController 201 ui/wm/core/focus_controller.cc void FocusController::OnWindowHierarchyChanging( FocusController 211 ui/wm/core/focus_controller.cc void FocusController::OnWindowHierarchyChanged( FocusController 224 ui/wm/core/focus_controller.cc void FocusController::SetFocusedWindow(aura::Window* window) { FocusController 266 ui/wm/core/focus_controller.cc void FocusController::SetActiveWindow(aura::Window* requested_window, FocusController 323 ui/wm/core/focus_controller.cc void FocusController::WindowLostFocusFromDispositionChange( FocusController 345 ui/wm/core/focus_controller.cc void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { FocusController 37 ui/wm/core/focus_controller.h class WM_CORE_EXPORT FocusController : public aura::client::ActivationClient, FocusController 43 ui/wm/core/focus_controller.h explicit FocusController(FocusRules* rules); FocusController 44 ui/wm/core/focus_controller.h virtual ~FocusController(); FocusController 123 ui/wm/core/focus_controller.h DISALLOW_COPY_AND_ASSIGN(FocusController); FocusController 355 ui/wm/core/focus_controller_unittest.cc focus_controller_.reset(new FocusController(test_focus_rules_)); FocusController 447 ui/wm/core/focus_controller_unittest.cc scoped_ptr<FocusController> focus_controller_;