FocusController   833 ash/shell.cc     ::wm::FocusController* focus_controller =
FocusController   834 ash/shell.cc         new ::wm::FocusController(new wm::AshFocusRules);
FocusController  1048 ash/shell.cc     ::wm::FocusController* focus_controller =
FocusController  1049 ash/shell.cc         static_cast< ::wm::FocusController*>(activation_client_);
FocusController   464 ui/views/widget/desktop_aura/desktop_native_widget_aura.cc   wm::FocusController* focus_controller =
FocusController   465 ui/views/widget/desktop_aura/desktop_native_widget_aura.cc       new wm::FocusController(new DesktopFocusRules(content_window_));
FocusController    34 ui/views/widget/desktop_aura/desktop_native_widget_aura.h class FocusController;
FocusController   274 ui/views/widget/desktop_aura/desktop_native_widget_aura.h   scoped_ptr<wm::FocusController> focus_client_;
FocusController    40 ui/wm/core/focus_controller.cc FocusController::FocusController(FocusRules* rules)
FocusController    50 ui/wm/core/focus_controller.cc FocusController::~FocusController() {
FocusController    56 ui/wm/core/focus_controller.cc void FocusController::AddObserver(
FocusController    61 ui/wm/core/focus_controller.cc void FocusController::RemoveObserver(
FocusController    66 ui/wm/core/focus_controller.cc void FocusController::ActivateWindow(aura::Window* window) {
FocusController    70 ui/wm/core/focus_controller.cc void FocusController::DeactivateWindow(aura::Window* window) {
FocusController    75 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetActiveWindow() {
FocusController    79 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetActivatableWindow(aura::Window* window) {
FocusController    83 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetToplevelWindow(aura::Window* window) {
FocusController    87 ui/wm/core/focus_controller.cc bool FocusController::OnWillFocusWindow(aura::Window* window,
FocusController    93 ui/wm/core/focus_controller.cc bool FocusController::CanActivateWindow(aura::Window* window) const {
FocusController   100 ui/wm/core/focus_controller.cc void FocusController::AddObserver(
FocusController   105 ui/wm/core/focus_controller.cc void FocusController::RemoveObserver(
FocusController   110 ui/wm/core/focus_controller.cc void FocusController::FocusWindow(aura::Window* window) {
FocusController   152 ui/wm/core/focus_controller.cc void FocusController::ResetFocusWithinActiveWindow(aura::Window* window) {
FocusController   161 ui/wm/core/focus_controller.cc aura::Window* FocusController::GetFocusedWindow() {
FocusController   167 ui/wm/core/focus_controller.cc void FocusController::OnKeyEvent(ui::KeyEvent* event) {
FocusController   170 ui/wm/core/focus_controller.cc void FocusController::OnMouseEvent(ui::MouseEvent* event) {
FocusController   175 ui/wm/core/focus_controller.cc void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
FocusController   178 ui/wm/core/focus_controller.cc void FocusController::OnTouchEvent(ui::TouchEvent* event) {
FocusController   181 ui/wm/core/focus_controller.cc void FocusController::OnGestureEvent(ui::GestureEvent* event) {
FocusController   191 ui/wm/core/focus_controller.cc void FocusController::OnWindowVisibilityChanged(aura::Window* window,
FocusController   197 ui/wm/core/focus_controller.cc void FocusController::OnWindowDestroying(aura::Window* window) {
FocusController   201 ui/wm/core/focus_controller.cc void FocusController::OnWindowHierarchyChanging(
FocusController   211 ui/wm/core/focus_controller.cc void FocusController::OnWindowHierarchyChanged(
FocusController   224 ui/wm/core/focus_controller.cc void FocusController::SetFocusedWindow(aura::Window* window) {
FocusController   266 ui/wm/core/focus_controller.cc void FocusController::SetActiveWindow(aura::Window* requested_window,
FocusController   323 ui/wm/core/focus_controller.cc void FocusController::WindowLostFocusFromDispositionChange(
FocusController   345 ui/wm/core/focus_controller.cc void FocusController::WindowFocusedFromInputEvent(aura::Window* window) {
FocusController    37 ui/wm/core/focus_controller.h class WM_CORE_EXPORT FocusController : public aura::client::ActivationClient,
FocusController    43 ui/wm/core/focus_controller.h   explicit FocusController(FocusRules* rules);
FocusController    44 ui/wm/core/focus_controller.h   virtual ~FocusController();
FocusController   123 ui/wm/core/focus_controller.h   DISALLOW_COPY_AND_ASSIGN(FocusController);
FocusController   355 ui/wm/core/focus_controller_unittest.cc     focus_controller_.reset(new FocusController(test_focus_rules_));
FocusController   447 ui/wm/core/focus_controller_unittest.cc   scoped_ptr<FocusController> focus_controller_;