GLC 89 cc/layers/io_surface_layer_impl.cc GLC(gl, gl->BindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_id_)); GLC 58 cc/output/geometry_binding.cc GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); GLC 59 cc/output/geometry_binding.cc GLC(gl_, GLC 62 cc/output/geometry_binding.cc GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); GLC 63 cc/output/geometry_binding.cc GLC(gl_, GLC 76 cc/output/geometry_binding.cc GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); GLC 78 cc/output/geometry_binding.cc GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); GLC 89 cc/output/geometry_binding.cc GLC(gl_, GLC 96 cc/output/geometry_binding.cc GLC(gl_, GLC 103 cc/output/geometry_binding.cc GLC(gl_, GLC 110 cc/output/geometry_binding.cc GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); GLC 111 cc/output/geometry_binding.cc GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); GLC 112 cc/output/geometry_binding.cc GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); GLC 330 cc/output/gl_renderer.cc GLC(gl_, gl_->ClearColor(0, 0, 0, 0)); GLC 332 cc/output/gl_renderer.cc GLC(gl_, gl_->ClearColor(0, 0, 1, 1)); GLC 357 cc/output/gl_renderer.cc GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); GLC 358 cc/output/gl_renderer.cc GLC(gl_, gl_->Flush()); GLC 418 cc/output/gl_renderer.cc GLC(gl_, GLC 433 cc/output/gl_renderer.cc GLC(gl_, GLC 440 cc/output/gl_renderer.cc GLC(gl_, GLC 470 cc/output/gl_renderer.cc GLC(gl_, GLC 477 cc/output/gl_renderer.cc GLC(gl_, GLC 484 cc/output/gl_renderer.cc GLC(gl_, gl_->LineWidth(quad->width)); GLC 488 cc/output/gl_renderer.cc GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0)); GLC 811 cc/output/gl_renderer.cc GLC(gl_, gl_->ClearColor(0, 0, 1, 1)); GLC 1004 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1023 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1039 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1052 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1075 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1092 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1112 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1126 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1144 cc/output/gl_renderer.cc GLC(gl_, GLC 1155 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1)); GLC 1163 cc/output/gl_renderer.cc GLC(gl_, GLC 1167 cc/output/gl_renderer.cc GLC(gl_, GLC 1184 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform3fv(shader_edge_location, 8, edge)); GLC 1192 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform4fv(shader_viewport_location, 1, viewport)); GLC 1201 cc/output/gl_renderer.cc GLC(gl_, GLC 1210 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform4fv(shader_color_offset_location, 1, offset)); GLC 1227 cc/output/gl_renderer.cc GLC(gl_, gl_->Flush()); GLC 1367 cc/output/gl_renderer.cc GLC(gl_, GLC 1378 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); GLC 1379 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); GLC 1545 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0)); GLC 1552 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); GLC 1553 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); GLC 1555 cc/output/gl_renderer.cc GLC(gl_, GLC 1561 cc/output/gl_renderer.cc GLC(gl_, GLC 1579 cc/output/gl_renderer.cc GLC(gl_, GLC 1675 cc/output/gl_renderer.cc GLC(gl_, GLC 1679 cc/output/gl_renderer.cc GLC(gl_, GLC 1683 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); GLC 1684 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); GLC 1685 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(v_texture_location, 3)); GLC 1687 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(a_texture_location, 4)); GLC 1694 cc/output/gl_renderer.cc GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); GLC 1703 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); GLC 1728 cc/output/gl_renderer.cc GLC(gl_, GLC 1735 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); GLC 1737 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 1839 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); GLC 1845 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); GLC 1854 cc/output/gl_renderer.cc GLC(gl_, GLC 1860 cc/output/gl_renderer.cc GLC(gl_, GLC 1868 cc/output/gl_renderer.cc GLC(gl_, GLC 1873 cc/output/gl_renderer.cc GLC(gl_, GLC 1880 cc/output/gl_renderer.cc GLC(gl_, GLC 1972 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0)); GLC 1974 cc/output/gl_renderer.cc GLC(gl_, GLC 1981 cc/output/gl_renderer.cc GLC(gl_, GLC 1991 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); GLC 1996 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); GLC 2001 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); GLC 2008 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_BLEND)); GLC 2023 cc/output/gl_renderer.cc GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); GLC 2032 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); GLC 2062 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad)); GLC 2067 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1f(alpha_location, opacity)); GLC 2075 cc/output/gl_renderer.cc GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); GLC 2077 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); GLC 2086 cc/output/gl_renderer.cc GLC(gl_, gl_->Enable(GL_BLEND)); GLC 2088 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_BLEND)); GLC 2107 cc/output/gl_renderer.cc GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); GLC 2109 cc/output/gl_renderer.cc GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); GLC 2123 cc/output/gl_renderer.cc GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); GLC 2126 cc/output/gl_renderer.cc GLC(gl_, GLC 2133 cc/output/gl_renderer.cc GLC(gl_, GLC 2143 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); GLC 2150 cc/output/gl_renderer.cc GLC(gl_, gl_->Finish()); GLC 2205 cc/output/gl_renderer.cc GLC(gl_, gl_->Flush()); GLC 2266 cc/output/gl_renderer.cc GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name)); GLC 2274 cc/output/gl_renderer.cc GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point)); GLC 2277 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); GLC 2279 cc/output/gl_renderer.cc GLC(gl_, GLC 2281 cc/output/gl_renderer.cc GLC(gl_, GLC 2283 cc/output/gl_renderer.cc GLC(gl_, GLC 2286 cc/output/gl_renderer.cc GLC(gl_, GLC 2289 cc/output/gl_renderer.cc GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); GLC 2291 cc/output/gl_renderer.cc GLC(gl_, gl_->ConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); GLC 2294 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); GLC 2361 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture)); GLC 2362 cc/output/gl_renderer.cc GLC(gl_, GLC 2364 cc/output/gl_renderer.cc GLC(gl_, GLC 2366 cc/output/gl_renderer.cc GLC(gl_, GLC 2368 cc/output/gl_renderer.cc GLC(gl_, GLC 2376 cc/output/gl_renderer.cc GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo)); GLC 2377 cc/output/gl_renderer.cc GLC(gl_, GLC 2390 cc/output/gl_renderer.cc GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer)); GLC 2391 cc/output/gl_renderer.cc GLC(gl_, GLC 2400 cc/output/gl_renderer.cc GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query)); GLC 2403 cc/output/gl_renderer.cc GLC(gl_, GLC 2412 cc/output/gl_renderer.cc GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); GLC 2416 cc/output/gl_renderer.cc GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); GLC 2417 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); GLC 2418 cc/output/gl_renderer.cc GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo)); GLC 2419 cc/output/gl_renderer.cc GLC(gl_, gl_->DeleteTextures(1, &temporary_texture)); GLC 2440 cc/output/gl_renderer.cc GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM)); GLC 2459 cc/output/gl_renderer.cc GLC(gl_, gl_->DeleteQueriesEXT(1, &query)); GLC 2469 cc/output/gl_renderer.cc GLC(gl_, GLC 2494 cc/output/gl_renderer.cc GLC(gl_, GLC 2497 cc/output/gl_renderer.cc GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0)); GLC 2498 cc/output/gl_renderer.cc GLC(gl_, gl_->DeleteBuffers(1, &source_buffer)); GLC 2529 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id)); GLC 2530 cc/output/gl_renderer.cc GLC(gl_, GLC 2539 cc/output/gl_renderer.cc GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0)); GLC 2558 cc/output/gl_renderer.cc GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1)); GLC 2572 cc/output/gl_renderer.cc GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_)); GLC 2577 cc/output/gl_renderer.cc GLC(gl_, GLC 2600 cc/output/gl_renderer.cc GLC(gl_, GLC 2611 cc/output/gl_renderer.cc GLC(gl_, GLC 2622 cc/output/gl_renderer.cc GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); GLC 3029 cc/output/gl_renderer.cc GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_)); GLC 3041 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); GLC 3042 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_CULL_FACE)); GLC 3043 cc/output/gl_renderer.cc GLC(gl_, gl_->ColorMask(true, true, true, true)); GLC 3044 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); GLC 3046 cc/output/gl_renderer.cc GLC(gl_, gl_->Enable(GL_BLEND)); GLC 3048 cc/output/gl_renderer.cc GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); GLC 3049 cc/output/gl_renderer.cc GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); GLC 3054 cc/output/gl_renderer.cc GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); GLC 86 cc/output/shader.cc GLC(context, context->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GLC 140 cc/resources/resource_provider.cc GLC(gl_, gl_->ActiveTexture(unit_)); GLC 146 cc/resources/resource_provider.cc GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); GLC 729 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(texture_target, texture_id)); GLC 730 cc/resources/resource_provider.cc GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLC 731 cc/resources/resource_provider.cc GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLC 732 cc/resources/resource_provider.cc GLC(gl, GLC 734 cc/resources/resource_provider.cc GLC(gl, GLC 832 cc/resources/resource_provider.cc GLC(gl, gl->DestroyImageCHROMIUM(resource->image_id)); GLC 839 cc/resources/resource_provider.cc GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_upload_query_id)); GLC 845 cc/resources/resource_provider.cc GLC(gl, gl->DeleteBuffers(1, &resource->gl_pixel_buffer_id)); GLC 855 cc/resources/resource_provider.cc GLC(gl, gl->DeleteTextures(1, &resource->gl_id)); GLC 875 cc/resources/resource_provider.cc GLC(gl, gl->DeleteTextures(1, &resource->gl_id)); GLC 1060 cc/resources/resource_provider.cc GLC(gl, gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point())); GLC 1064 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(resource->target, resource->gl_id)); GLC 1065 cc/resources/resource_provider.cc GLC(gl, GLC 1282 cc/resources/resource_provider.cc GLC(gl, gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_)); GLC 1538 cc/resources/resource_provider.cc GLC(gl, gl->WaitSyncPointCHROMIUM(returned.sync_point)); GLC 1608 cc/resources/resource_provider.cc GLC(gl, GLC 1617 cc/resources/resource_provider.cc GLC(gl, gl->GenMailboxCHROMIUM(resource->mailbox_holder.mailbox.name)); GLC 1618 cc/resources/resource_provider.cc GLC(gl, GLC 1627 cc/resources/resource_provider.cc GLC(gl, GLC 1688 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(resource.target, resource.gl_id)); GLC 1689 cc/resources/resource_provider.cc GLC(gl, GLC 1693 cc/resources/resource_provider.cc GLC(gl, GLC 1920 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(target, resource->gl_id)); GLC 1922 cc/resources/resource_provider.cc GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter)); GLC 1923 cc/resources/resource_provider.cc GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter)); GLC 2013 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id)); GLC 2014 cc/resources/resource_provider.cc GLC(gl, gl->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D)); GLC 2015 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0)); GLC 2071 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(resource->target, resource->gl_id)); GLC 2072 cc/resources/resource_provider.cc GLC(gl, GLC 2074 cc/resources/resource_provider.cc GLC(gl, GLC 2076 cc/resources/resource_provider.cc GLC(gl, GLC 2079 cc/resources/resource_provider.cc GLC(gl, GLC 2082 cc/resources/resource_provider.cc GLC(gl, GLC 2086 cc/resources/resource_provider.cc GLC(gl, GLC 2109 cc/resources/resource_provider.cc GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id)); GLC 2113 cc/resources/resource_provider.cc GLC(gl, GLC 2119 cc/resources/resource_provider.cc GLC(gl, GLC 184 cc/resources/video_resource_updater.cc GLC(gl, gl->GenMailboxCHROMIUM(mailbox.name)); GLC 187 cc/resources/video_resource_updater.cc GLC(gl, gl->BindTexture(GL_TEXTURE_2D, lock.texture_id())); GLC 188 cc/resources/video_resource_updater.cc GLC(gl, gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name)); GLC 189 cc/resources/video_resource_updater.cc GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0)); GLC 339 cc/resources/video_resource_updater.cc GLC(context_provider->ContextGL(),