GLC                89 cc/layers/io_surface_layer_impl.cc     GLC(gl, gl->BindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_id_));
GLC                58 cc/output/geometry_binding.cc   GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
GLC                59 cc/output/geometry_binding.cc   GLC(gl_,
GLC                62 cc/output/geometry_binding.cc   GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
GLC                63 cc/output/geometry_binding.cc   GLC(gl_,
GLC                76 cc/output/geometry_binding.cc   GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
GLC                78 cc/output/geometry_binding.cc   GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
GLC                89 cc/output/geometry_binding.cc   GLC(gl_,
GLC                96 cc/output/geometry_binding.cc   GLC(gl_,
GLC               103 cc/output/geometry_binding.cc   GLC(gl_,
GLC               110 cc/output/geometry_binding.cc   GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
GLC               111 cc/output/geometry_binding.cc   GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
GLC               112 cc/output/geometry_binding.cc   GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
GLC               330 cc/output/gl_renderer.cc     GLC(gl_, gl_->ClearColor(0, 0, 0, 0));
GLC               332 cc/output/gl_renderer.cc     GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
GLC               357 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
GLC               358 cc/output/gl_renderer.cc   GLC(gl_, gl_->Flush());
GLC               418 cc/output/gl_renderer.cc   GLC(gl_,
GLC               433 cc/output/gl_renderer.cc   GLC(gl_,
GLC               440 cc/output/gl_renderer.cc   GLC(gl_,
GLC               470 cc/output/gl_renderer.cc   GLC(gl_,
GLC               477 cc/output/gl_renderer.cc   GLC(gl_,
GLC               484 cc/output/gl_renderer.cc   GLC(gl_, gl_->LineWidth(quad->width));
GLC               488 cc/output/gl_renderer.cc   GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
GLC               811 cc/output/gl_renderer.cc     GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
GLC              1004 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1023 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1039 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1052 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1075 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1092 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1112 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1126 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1144 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1155 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
GLC              1163 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1167 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1184 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform3fv(shader_edge_location, 8, edge));
GLC              1192 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform4fv(shader_viewport_location, 1, viewport));
GLC              1201 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1210 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform4fv(shader_color_offset_location, 1, offset));
GLC              1227 cc/output/gl_renderer.cc     GLC(gl_, gl_->Flush());
GLC              1367 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1378 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
GLC              1379 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
GLC              1545 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
GLC              1552 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
GLC              1553 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
GLC              1555 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1561 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1579 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1675 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1679 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1683 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
GLC              1684 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
GLC              1685 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
GLC              1687 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
GLC              1694 cc/output/gl_renderer.cc   GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
GLC              1703 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
GLC              1728 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1735 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
GLC              1737 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              1839 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
GLC              1845 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
GLC              1854 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1860 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1868 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1873 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1880 cc/output/gl_renderer.cc   GLC(gl_,
GLC              1972 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
GLC              1974 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1981 cc/output/gl_renderer.cc     GLC(gl_,
GLC              1991 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity));
GLC              1996 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
GLC              2001 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
GLC              2008 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_BLEND));
GLC              2023 cc/output/gl_renderer.cc   GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
GLC              2032 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
GLC              2062 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad));
GLC              2067 cc/output/gl_renderer.cc     GLC(gl_, gl_->Uniform1f(alpha_location, opacity));
GLC              2075 cc/output/gl_renderer.cc     GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
GLC              2077 cc/output/gl_renderer.cc     GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
GLC              2086 cc/output/gl_renderer.cc     GLC(gl_, gl_->Enable(GL_BLEND));
GLC              2088 cc/output/gl_renderer.cc     GLC(gl_, gl_->Disable(GL_BLEND));
GLC              2107 cc/output/gl_renderer.cc   GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
GLC              2109 cc/output/gl_renderer.cc   GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
GLC              2123 cc/output/gl_renderer.cc   GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
GLC              2126 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2133 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2143 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
GLC              2150 cc/output/gl_renderer.cc   GLC(gl_, gl_->Finish());
GLC              2205 cc/output/gl_renderer.cc     GLC(gl_, gl_->Flush());
GLC              2266 cc/output/gl_renderer.cc       GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name));
GLC              2274 cc/output/gl_renderer.cc         GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point));
GLC              2277 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
GLC              2279 cc/output/gl_renderer.cc       GLC(gl_,
GLC              2281 cc/output/gl_renderer.cc       GLC(gl_,
GLC              2283 cc/output/gl_renderer.cc       GLC(gl_,
GLC              2286 cc/output/gl_renderer.cc       GLC(gl_,
GLC              2289 cc/output/gl_renderer.cc       GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
GLC              2291 cc/output/gl_renderer.cc       GLC(gl_, gl_->ConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
GLC              2294 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
GLC              2361 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture));
GLC              2362 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2364 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2366 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2368 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2376 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
GLC              2377 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2390 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer));
GLC              2391 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2400 cc/output/gl_renderer.cc     GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query));
GLC              2403 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2412 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
GLC              2416 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
GLC              2417 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
GLC              2418 cc/output/gl_renderer.cc     GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo));
GLC              2419 cc/output/gl_renderer.cc     GLC(gl_, gl_->DeleteTextures(1, &temporary_texture));
GLC              2440 cc/output/gl_renderer.cc     GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
GLC              2459 cc/output/gl_renderer.cc     GLC(gl_, gl_->DeleteQueriesEXT(1, &query));
GLC              2469 cc/output/gl_renderer.cc     GLC(gl_,
GLC              2494 cc/output/gl_renderer.cc       GLC(gl_,
GLC              2497 cc/output/gl_renderer.cc     GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
GLC              2498 cc/output/gl_renderer.cc     GLC(gl_, gl_->DeleteBuffers(1, &source_buffer));
GLC              2529 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
GLC              2530 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2539 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
GLC              2558 cc/output/gl_renderer.cc     GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1));
GLC              2572 cc/output/gl_renderer.cc   GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
GLC              2577 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2600 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2611 cc/output/gl_renderer.cc   GLC(gl_,
GLC              2622 cc/output/gl_renderer.cc   GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
GLC              3029 cc/output/gl_renderer.cc     GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_));
GLC              3041 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
GLC              3042 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_CULL_FACE));
GLC              3043 cc/output/gl_renderer.cc   GLC(gl_, gl_->ColorMask(true, true, true, true));
GLC              3044 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
GLC              3046 cc/output/gl_renderer.cc   GLC(gl_, gl_->Enable(GL_BLEND));
GLC              3048 cc/output/gl_renderer.cc   GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
GLC              3049 cc/output/gl_renderer.cc   GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
GLC              3054 cc/output/gl_renderer.cc   GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
GLC                86 cc/output/shader.cc     GLC(context, context->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER,
GLC               140 cc/resources/resource_provider.cc       GLC(gl_, gl_->ActiveTexture(unit_));
GLC               146 cc/resources/resource_provider.cc       GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
GLC               729 cc/resources/resource_provider.cc   GLC(gl, gl->BindTexture(texture_target, texture_id));
GLC               730 cc/resources/resource_provider.cc   GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLC               731 cc/resources/resource_provider.cc   GLC(gl, gl->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GLC               732 cc/resources/resource_provider.cc   GLC(gl,
GLC               734 cc/resources/resource_provider.cc   GLC(gl,
GLC               832 cc/resources/resource_provider.cc     GLC(gl, gl->DestroyImageCHROMIUM(resource->image_id));
GLC               839 cc/resources/resource_provider.cc     GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_upload_query_id));
GLC               845 cc/resources/resource_provider.cc     GLC(gl, gl->DeleteBuffers(1, &resource->gl_pixel_buffer_id));
GLC               855 cc/resources/resource_provider.cc         GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
GLC               875 cc/resources/resource_provider.cc     GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
GLC              1060 cc/resources/resource_provider.cc       GLC(gl, gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()));
GLC              1064 cc/resources/resource_provider.cc     GLC(gl, gl->BindTexture(resource->target, resource->gl_id));
GLC              1065 cc/resources/resource_provider.cc     GLC(gl,
GLC              1282 cc/resources/resource_provider.cc   GLC(gl, gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_));
GLC              1538 cc/resources/resource_provider.cc         GLC(gl, gl->WaitSyncPointCHROMIUM(returned.sync_point));
GLC              1608 cc/resources/resource_provider.cc     GLC(gl,
GLC              1617 cc/resources/resource_provider.cc     GLC(gl, gl->GenMailboxCHROMIUM(resource->mailbox_holder.mailbox.name));
GLC              1618 cc/resources/resource_provider.cc     GLC(gl,
GLC              1627 cc/resources/resource_provider.cc       GLC(gl,
GLC              1688 cc/resources/resource_provider.cc       GLC(gl, gl->BindTexture(resource.target, resource.gl_id));
GLC              1689 cc/resources/resource_provider.cc       GLC(gl,
GLC              1693 cc/resources/resource_provider.cc       GLC(gl,
GLC              1920 cc/resources/resource_provider.cc   GLC(gl, gl->BindTexture(target, resource->gl_id));
GLC              1922 cc/resources/resource_provider.cc     GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter));
GLC              1923 cc/resources/resource_provider.cc     GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter));
GLC              2013 cc/resources/resource_provider.cc     GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
GLC              2014 cc/resources/resource_provider.cc     GLC(gl, gl->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D));
GLC              2015 cc/resources/resource_provider.cc     GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0));
GLC              2071 cc/resources/resource_provider.cc   GLC(gl, gl->BindTexture(resource->target, resource->gl_id));
GLC              2072 cc/resources/resource_provider.cc   GLC(gl,
GLC              2074 cc/resources/resource_provider.cc   GLC(gl,
GLC              2076 cc/resources/resource_provider.cc   GLC(gl,
GLC              2079 cc/resources/resource_provider.cc   GLC(gl,
GLC              2082 cc/resources/resource_provider.cc   GLC(gl,
GLC              2086 cc/resources/resource_provider.cc     GLC(gl,
GLC              2109 cc/resources/resource_provider.cc   GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
GLC              2113 cc/resources/resource_provider.cc     GLC(gl,
GLC              2119 cc/resources/resource_provider.cc       GLC(gl,
GLC               184 cc/resources/video_resource_updater.cc         GLC(gl, gl->GenMailboxCHROMIUM(mailbox.name));
GLC               187 cc/resources/video_resource_updater.cc         GLC(gl, gl->BindTexture(GL_TEXTURE_2D, lock.texture_id()));
GLC               188 cc/resources/video_resource_updater.cc         GLC(gl, gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
GLC               189 cc/resources/video_resource_updater.cc         GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0));
GLC               339 cc/resources/video_resource_updater.cc     GLC(context_provider->ContextGL(),