GLImageAndroidNativeBuffer   46 ui/gl/gl_image_android.cc           scoped_refptr<GLImageAndroidNativeBuffer> image(
GLImageAndroidNativeBuffer   47 ui/gl/gl_image_android.cc               new GLImageAndroidNativeBuffer(size));
GLImageAndroidNativeBuffer   12 ui/gl/gl_image_android_native_buffer.cc GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size)
GLImageAndroidNativeBuffer   20 ui/gl/gl_image_android_native_buffer.cc GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); }
GLImageAndroidNativeBuffer   22 ui/gl/gl_image_android_native_buffer.cc bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) {
GLImageAndroidNativeBuffer   30 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::Destroy() {
GLImageAndroidNativeBuffer   44 ui/gl/gl_image_android_native_buffer.cc bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) {
GLImageAndroidNativeBuffer   67 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::WillUseTexImage() {
GLImageAndroidNativeBuffer   75 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::DidUseTexImage() {
GLImageAndroidNativeBuffer  114 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::SetReleaseAfterUse() {
GLImageAndroidNativeBuffer   12 ui/gl/gl_image_android_native_buffer.h class GL_EXPORT GLImageAndroidNativeBuffer : public GLImageEGL {
GLImageAndroidNativeBuffer   14 ui/gl/gl_image_android_native_buffer.h   explicit GLImageAndroidNativeBuffer(gfx::Size size);
GLImageAndroidNativeBuffer   26 ui/gl/gl_image_android_native_buffer.h   virtual ~GLImageAndroidNativeBuffer();
GLImageAndroidNativeBuffer   35 ui/gl/gl_image_android_native_buffer.h   DISALLOW_COPY_AND_ASSIGN(GLImageAndroidNativeBuffer);