GLImageAndroidNativeBuffer 46 ui/gl/gl_image_android.cc scoped_refptr<GLImageAndroidNativeBuffer> image( GLImageAndroidNativeBuffer 47 ui/gl/gl_image_android.cc new GLImageAndroidNativeBuffer(size)); GLImageAndroidNativeBuffer 12 ui/gl/gl_image_android_native_buffer.cc GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size) GLImageAndroidNativeBuffer 20 ui/gl/gl_image_android_native_buffer.cc GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); } GLImageAndroidNativeBuffer 22 ui/gl/gl_image_android_native_buffer.cc bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) { GLImageAndroidNativeBuffer 30 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::Destroy() { GLImageAndroidNativeBuffer 44 ui/gl/gl_image_android_native_buffer.cc bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) { GLImageAndroidNativeBuffer 67 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::WillUseTexImage() { GLImageAndroidNativeBuffer 75 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::DidUseTexImage() { GLImageAndroidNativeBuffer 114 ui/gl/gl_image_android_native_buffer.cc void GLImageAndroidNativeBuffer::SetReleaseAfterUse() { GLImageAndroidNativeBuffer 12 ui/gl/gl_image_android_native_buffer.h class GL_EXPORT GLImageAndroidNativeBuffer : public GLImageEGL { GLImageAndroidNativeBuffer 14 ui/gl/gl_image_android_native_buffer.h explicit GLImageAndroidNativeBuffer(gfx::Size size); GLImageAndroidNativeBuffer 26 ui/gl/gl_image_android_native_buffer.h virtual ~GLImageAndroidNativeBuffer(); GLImageAndroidNativeBuffer 35 ui/gl/gl_image_android_native_buffer.h DISALLOW_COPY_AND_ASSIGN(GLImageAndroidNativeBuffer);