GLStateRestorerImpl 493 content/common/gpu/gpu_command_buffer_stub.cc new gpu::GLStateRestorerImpl(decoder_->AsWeakPtr())); GLStateRestorerImpl 29 gpu/command_buffer/service/gl_context_virtual.cc SetGLStateRestorer(new GLStateRestorerImpl(decoder_)); GLStateRestorerImpl 11 gpu/command_buffer/service/gl_state_restorer_impl.cc GLStateRestorerImpl::GLStateRestorerImpl( GLStateRestorerImpl 16 gpu/command_buffer/service/gl_state_restorer_impl.cc GLStateRestorerImpl::~GLStateRestorerImpl() { GLStateRestorerImpl 19 gpu/command_buffer/service/gl_state_restorer_impl.cc bool GLStateRestorerImpl::IsInitialized() { GLStateRestorerImpl 24 gpu/command_buffer/service/gl_state_restorer_impl.cc void GLStateRestorerImpl::RestoreState(const gfx::GLStateRestorer* prev_state) { GLStateRestorerImpl 26 gpu/command_buffer/service/gl_state_restorer_impl.cc const GLStateRestorerImpl* restorer_impl = GLStateRestorerImpl 27 gpu/command_buffer/service/gl_state_restorer_impl.cc static_cast<const GLStateRestorerImpl*>(prev_state); GLStateRestorerImpl 32 gpu/command_buffer/service/gl_state_restorer_impl.cc void GLStateRestorerImpl::RestoreAllTextureUnitBindings() { GLStateRestorerImpl 37 gpu/command_buffer/service/gl_state_restorer_impl.cc void GLStateRestorerImpl::RestoreActiveTextureUnitBinding(unsigned int target) { GLStateRestorerImpl 42 gpu/command_buffer/service/gl_state_restorer_impl.cc void GLStateRestorerImpl::RestoreFramebufferBindings() { GLStateRestorerImpl 47 gpu/command_buffer/service/gl_state_restorer_impl.cc const gles2::ContextState* GLStateRestorerImpl::GetContextState() const { GLStateRestorerImpl 22 gpu/command_buffer/service/gl_state_restorer_impl.h class GPU_EXPORT GLStateRestorerImpl : public gfx::GLStateRestorer { GLStateRestorerImpl 24 gpu/command_buffer/service/gl_state_restorer_impl.h explicit GLStateRestorerImpl(base::WeakPtr<gles2::GLES2Decoder> decoder); GLStateRestorerImpl 25 gpu/command_buffer/service/gl_state_restorer_impl.h virtual ~GLStateRestorerImpl(); GLStateRestorerImpl 37 gpu/command_buffer/service/gl_state_restorer_impl.h DISALLOW_COPY_AND_ASSIGN(GLStateRestorerImpl);