GL_BINDING_CALL   127 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexImage2D(
GL_BINDING_CALL   139 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexSubImage2D(
GL_BINDING_CALL   147 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexStorage2DEXT(
GL_BINDING_CALL   155 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomRenderbufferStorageEXT(
GL_BINDING_CALL   166 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomRenderbufferStorageMultisampleEXT(
GL_BINDING_CALL   208 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL NullDrawClearFn(GLbitfield mask) {
GL_BINDING_CALL   213 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL
GL_BINDING_CALL   219 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL NullDrawDrawElementsFn(GLenum mode,
GL_BINDING_CALL    23 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
GL_BINDING_CALL    27 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
GL_BINDING_CALL    20 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
GL_BINDING_CALL    24 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
GL_BINDING_CALL    41 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
GL_BINDING_CALL    45 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
GL_BINDING_CALL    25 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
GL_BINDING_CALL    29 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
GL_BINDING_CALL    27 ui/gl/gl_mock.h   static void* GL_BINDING_CALL GetGLProcAddress(const char* name);