GL_BINDING_CALL 127 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexImage2D( GL_BINDING_CALL 139 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexSubImage2D( GL_BINDING_CALL 147 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomTexStorage2DEXT( GL_BINDING_CALL 155 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomRenderbufferStorageEXT( GL_BINDING_CALL 166 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL CustomRenderbufferStorageMultisampleEXT( GL_BINDING_CALL 208 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL NullDrawClearFn(GLbitfield mask) { GL_BINDING_CALL 213 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL GL_BINDING_CALL 219 ui/gl/gl_gl_api_implementation.cc static void GL_BINDING_CALL NullDrawDrawElementsFn(GLenum mode, GL_BINDING_CALL 23 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { GL_BINDING_CALL 27 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, GL_BINDING_CALL 20 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { GL_BINDING_CALL 24 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, GL_BINDING_CALL 41 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { GL_BINDING_CALL 45 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, GL_BINDING_CALL 25 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { GL_BINDING_CALL 29 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, GL_BINDING_CALL 27 ui/gl/gl_mock.h static void* GL_BINDING_CALL GetGLProcAddress(const char* name);