GL_DEPTH_BUFFER_BIT 2621 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT 3573 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT 4133 gpu/command_buffer/service/gles2_cmd_decoder.cc           backbuffer_needs_clear_bits_ |= GL_DEPTH_BUFFER_BIT;
GL_DEPTH_BUFFER_BIT 5024 gpu/command_buffer/service/gles2_cmd_decoder.cc     clear_bits |= GL_DEPTH_BUFFER_BIT;
GL_DEPTH_BUFFER_BIT 7804 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0));
GL_DEPTH_BUFFER_BIT 9411 gpu/command_buffer/service/gles2_cmd_decoder.cc   backbuffer_needs_clear_bits_ |= GL_DEPTH_BUFFER_BIT;
GL_DEPTH_BUFFER_BIT 6529 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc       GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,    // clear bits
GL_DEPTH_BUFFER_BIT 7287 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc   EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT))
GL_DEPTH_BUFFER_BIT  265 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc       GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
GL_DEPTH_BUFFER_BIT  552 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc   if ((clear_bits & GL_DEPTH_BUFFER_BIT) != 0) {
GL_DEPTH_BUFFER_BIT  164 gpu/command_buffer/tests/gl_depth_texture_unittest.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT  179 gpu/command_buffer/tests/gl_depth_texture_unittest.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT  113 gpu/command_buffer/tests/occlusion_query_unittest.cc   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT  131 gpu/command_buffer/tests/occlusion_query_unittest.cc   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT  413 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_DEPTH_BUFFER_BIT  416 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);