GL_DEPTH_BUFFER_BIT 2621 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 3573 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 4133 gpu/command_buffer/service/gles2_cmd_decoder.cc backbuffer_needs_clear_bits_ |= GL_DEPTH_BUFFER_BIT; GL_DEPTH_BUFFER_BIT 5024 gpu/command_buffer/service/gles2_cmd_decoder.cc clear_bits |= GL_DEPTH_BUFFER_BIT; GL_DEPTH_BUFFER_BIT 7804 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0)); GL_DEPTH_BUFFER_BIT 9411 gpu/command_buffer/service/gles2_cmd_decoder.cc backbuffer_needs_clear_bits_ |= GL_DEPTH_BUFFER_BIT; GL_DEPTH_BUFFER_BIT 6529 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, // clear bits GL_DEPTH_BUFFER_BIT 7287 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT)) GL_DEPTH_BUFFER_BIT 265 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) GL_DEPTH_BUFFER_BIT 552 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc if ((clear_bits & GL_DEPTH_BUFFER_BIT) != 0) { GL_DEPTH_BUFFER_BIT 164 gpu/command_buffer/tests/gl_depth_texture_unittest.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 179 gpu/command_buffer/tests/gl_depth_texture_unittest.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 113 gpu/command_buffer/tests/occlusion_query_unittest.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 131 gpu/command_buffer/tests/occlusion_query_unittest.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 413 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GL_DEPTH_BUFFER_BIT 416 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);