GL_STENCIL_BUFFER_BIT 341 cc/output/gl_renderer.cc clear_bits |= GL_STENCIL_BUFFER_BIT; GL_STENCIL_BUFFER_BIT 942 cc/output/gl_renderer_unittest.cc GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; GL_STENCIL_BUFFER_BIT 1361 cc/output/renderer_pixeltest.cc gl->Clear(GL_STENCIL_BUFFER_BIT); GL_STENCIL_BUFFER_BIT 1368 cc/output/renderer_pixeltest.cc gl->Clear(GL_STENCIL_BUFFER_BIT); GL_STENCIL_BUFFER_BIT 1373 cc/output/renderer_pixeltest.cc gl->Clear(GL_STENCIL_BUFFER_BIT); GL_STENCIL_BUFFER_BIT 2621 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); GL_STENCIL_BUFFER_BIT 3573 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); GL_STENCIL_BUFFER_BIT 4135 gpu/command_buffer/service/gles2_cmd_decoder.cc backbuffer_needs_clear_bits_ |= GL_STENCIL_BUFFER_BIT; GL_STENCIL_BUFFER_BIT 5017 gpu/command_buffer/service/gles2_cmd_decoder.cc clear_bits |= GL_STENCIL_BUFFER_BIT; GL_STENCIL_BUFFER_BIT 7804 gpu/command_buffer/service/gles2_cmd_decoder.cc glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0)); GL_STENCIL_BUFFER_BIT 9412 gpu/command_buffer/service/gles2_cmd_decoder.cc backbuffer_needs_clear_bits_ |= GL_STENCIL_BUFFER_BIT; GL_STENCIL_BUFFER_BIT 265 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) GL_STENCIL_BUFFER_BIT 544 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc if ((clear_bits & GL_STENCIL_BUFFER_BIT) != 0) {