GL_STENCIL_BUFFER_BIT  341 cc/output/gl_renderer.cc       clear_bits |= GL_STENCIL_BUFFER_BIT;
GL_STENCIL_BUFFER_BIT  942 cc/output/gl_renderer_unittest.cc   GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
GL_STENCIL_BUFFER_BIT 1361 cc/output/renderer_pixeltest.cc     gl->Clear(GL_STENCIL_BUFFER_BIT);
GL_STENCIL_BUFFER_BIT 1368 cc/output/renderer_pixeltest.cc     gl->Clear(GL_STENCIL_BUFFER_BIT);
GL_STENCIL_BUFFER_BIT 1373 cc/output/renderer_pixeltest.cc     gl->Clear(GL_STENCIL_BUFFER_BIT);
GL_STENCIL_BUFFER_BIT 2621 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GL_STENCIL_BUFFER_BIT 3573 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GL_STENCIL_BUFFER_BIT 4135 gpu/command_buffer/service/gles2_cmd_decoder.cc           backbuffer_needs_clear_bits_ |= GL_STENCIL_BUFFER_BIT;
GL_STENCIL_BUFFER_BIT 5017 gpu/command_buffer/service/gles2_cmd_decoder.cc     clear_bits |= GL_STENCIL_BUFFER_BIT;
GL_STENCIL_BUFFER_BIT 7804 gpu/command_buffer/service/gles2_cmd_decoder.cc     glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0));
GL_STENCIL_BUFFER_BIT 9412 gpu/command_buffer/service/gles2_cmd_decoder.cc   backbuffer_needs_clear_bits_ |= GL_STENCIL_BUFFER_BIT;
GL_STENCIL_BUFFER_BIT  265 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc       GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
GL_STENCIL_BUFFER_BIT  544 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc   if ((clear_bits & GL_STENCIL_BUFFER_BIT) != 0) {