GL_TRUE 263 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc if (error != GL_TRUE) { GL_TRUE 308 content/browser/renderer_host/compositing_iosurface_shader_programs_mac.cc if (error != GL_TRUE) { GL_TRUE 122 content/common/gpu/media/rendering_helper.cc GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, GL_TRUE 265 content/common/gpu/media/vaapi_video_decode_accelerator.cc GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, GL_TRUE 266 content/common/gpu/media/vaapi_video_decode_accelerator.cc GLX_Y_INVERTED_EXT, GL_TRUE, GL_TRUE 1813 gpu/command_buffer/client/gles2_implementation.cc pixels, src_padded_row_size, GL_TRUE, &buffer, padded_row_size); GL_TRUE 1594 gpu/command_buffer/client/gles2_implementation_unittest.cc EXPECT_EQ(GL_TRUE, enabled); GL_TRUE 2051 gpu/command_buffer/client/gles2_implementation_unittest.cc pnames[1] = GL_TRUE; GL_TRUE 2320 gpu/command_buffer/client/gles2_implementation_unittest.cc gl_->PixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 2408 gpu/command_buffer/client/gles2_implementation_unittest.cc gl_->PixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 2479 gpu/command_buffer/client/gles2_implementation_unittest.cc expected.pixel_store_i2.Init(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 2493 gpu/command_buffer/client/gles2_implementation_unittest.cc gl_->PixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 266 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc if (GL_TRUE != compile_status) GL_TRUE 372 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc if (GL_TRUE != validation_status) { GL_TRUE 417 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); GL_TRUE 3058 gpu/command_buffer/service/gles2_cmd_decoder.cc glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); GL_TRUE 3566 gpu/command_buffer/service/gles2_cmd_decoder.cc glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); GL_TRUE 3571 gpu/command_buffer/service/gles2_cmd_decoder.cc glDepthMask(GL_TRUE); GL_TRUE 4396 gpu/command_buffer/service/gles2_cmd_decoder.cc *params = GL_TRUE; GL_TRUE 8666 gpu/command_buffer/service/gles2_cmd_decoder.cc if (internal == GL_TRUE && texture_state_.tex_image_2d_failed) GL_TRUE 9074 gpu/command_buffer/service/gles2_cmd_decoder.cc glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); GL_TRUE 1776 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc .WillOnce(SetArgumentPointee<2>(GL_TRUE)) GL_TRUE 3209 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc cmd.Init(GL_TEXTURE_2D, 1, 0, 0, kWidth, kHeight, GL_TRUE, GL_UNSIGNED_BYTE, GL_TRUE 4635 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc pnames[2] = GL_TRUE; GL_TRUE 4689 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc kSharedMemoryId, kSharedMemoryOffset, GL_TRUE); GL_TRUE 167 gpu/command_buffer/service/memory_program_cache_unittest.cc .WillOnce(SetArgPointee<2>(GL_TRUE)); GL_TRUE 655 gpu/command_buffer/service/program_manager.cc GL_TRUE); GL_TRUE 662 gpu/command_buffer/service/program_manager.cc if (success == GL_TRUE) { GL_TRUE 691 gpu/command_buffer/service/program_manager.cc return success == GL_TRUE; GL_TRUE 1721 gpu/command_buffer/service/program_manager_unittest.cc GL_TRUE)).Times(1); GL_TRUE 1733 gpu/command_buffer/service/program_manager_unittest.cc .WillOnce(SetArgumentPointee<2>(GL_TRUE)); GL_TRUE 117 gpu/command_buffer/service/vertex_attrib_manager_unittest.cc manager_->SetAttribInfo(1, buffer, 3, GL_SHORT, GL_TRUE, 32, 32, 4); GL_TRUE 123 gpu/command_buffer/service/vertex_attrib_manager_unittest.cc EXPECT_EQ(GL_TRUE, attrib->normalized()); GL_TRUE 205 gpu/command_buffer/service/vertex_attrib_manager_unittest.cc manager_->SetAttribInfo(1, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4); GL_TRUE 206 gpu/command_buffer/service/vertex_attrib_manager_unittest.cc manager_->SetAttribInfo(3, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4); GL_TRUE 95 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 123 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); GL_TRUE 147 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); GL_TRUE 178 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 179 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); GL_TRUE 214 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); GL_TRUE 215 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); GL_TRUE 256 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; GL_TRUE 136 gpu/command_buffer/tests/gl_readback_unittest.cc if (compile_status != GL_TRUE) { GL_TRUE 202 gpu/command_buffer/tests/gl_readback_unittest.cc if (link_status != GL_TRUE) { GL_TRUE 406 gpu/tools/compositor_model_bench/shaders.cc glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform); GL_TRUE 446 gpu/tools/compositor_model_bench/shaders.cc glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform); GL_TRUE 228 media/tools/player_x11/gl_video_renderer.cc glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB); GL_TRUE 116 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc if (compile_status != GL_TRUE) { GL_TRUE 136 native_client_sdk/src/examples/api/graphics_3d/graphics_3d.cc if (link_status != GL_TRUE) { GL_TRUE 117 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc if (compile_status != GL_TRUE) { GL_TRUE 137 native_client_sdk/src/gonacl_appengine/src/cube/cube.cc if (link_status != GL_TRUE) { GL_TRUE 13 ppapi/lib/gl/gles2/gl2ext_ppapi.c #ifndef GL_TRUE GL_TRUE 82 ppapi/lib/gl/gles2/gl2ext_ppapi.c return g_gles2_interface ? GL_TRUE : GL_FALSE; GL_TRUE 87 ppapi/lib/gl/gles2/gl2ext_ppapi.c return GL_TRUE; GL_TRUE 123 ppapi/tests/test_graphics_3d.cc ASSERT_EQ(is_a_query, GL_TRUE); GL_TRUE 84 ui/gl/gl_image_glx.cc BindToTextureFormat(visinfo->depth), GL_TRUE,