GamepadController   32 content/shell/renderer/test_runner/TestInterfaces.cpp     , m_gamepadController(new content::GamepadController())
GamepadController   30 content/shell/renderer/test_runner/TestInterfaces.h class GamepadController;
GamepadController   67 content/shell/renderer/test_runner/TestInterfaces.h     scoped_ptr<content::GamepadController> m_gamepadController;
GamepadController   28 content/shell/renderer/test_runner/gamepad_controller.cc   static void Install(base::WeakPtr<GamepadController> controller,
GamepadController   33 content/shell/renderer/test_runner/gamepad_controller.cc       base::WeakPtr<GamepadController> controller);
GamepadController   49 content/shell/renderer/test_runner/gamepad_controller.cc   base::WeakPtr<GamepadController> controller_;
GamepadController   59 content/shell/renderer/test_runner/gamepad_controller.cc     base::WeakPtr<GamepadController> controller,
GamepadController   76 content/shell/renderer/test_runner/gamepad_controller.cc     base::WeakPtr<GamepadController> controller)
GamepadController  137 content/shell/renderer/test_runner/gamepad_controller.cc GamepadController::GamepadController() : delegate_(NULL), weak_factory_(this) {
GamepadController  141 content/shell/renderer/test_runner/gamepad_controller.cc GamepadController::~GamepadController() {}
GamepadController  143 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::Reset() {
GamepadController  147 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::Install(WebFrame* frame) {
GamepadController  151 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetDelegate(WebTestRunner::WebTestDelegate* delegate) {
GamepadController  155 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::Connect(int index) {
GamepadController  168 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::DispatchConnected(int index) {
GamepadController  176 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::Disconnect(int index) {
GamepadController  192 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetId(int index, const std::string& src) {
GamepadController  203 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetButtonCount(int index, int buttons) {
GamepadController  213 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetButtonData(int index, int button, double data) {
GamepadController  224 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetAxisCount(int index, int axes) {
GamepadController  234 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadController::SetAxisData(int index, int axis, double data) {
GamepadController   21 content/shell/renderer/test_runner/gamepad_controller.h class GamepadController : public base::SupportsWeakPtr<GamepadController> {
GamepadController   23 content/shell/renderer/test_runner/gamepad_controller.h   GamepadController();
GamepadController   24 content/shell/renderer/test_runner/gamepad_controller.h   ~GamepadController();
GamepadController   53 content/shell/renderer/test_runner/gamepad_controller.h   base::WeakPtrFactory<GamepadController> weak_factory_;
GamepadController   55 content/shell/renderer/test_runner/gamepad_controller.h   DISALLOW_COPY_AND_ASSIGN(GamepadController);