GamepadControllerBindings   24 content/shell/renderer/test_runner/gamepad_controller.cc     : public gin::Wrappable<GamepadControllerBindings> {
GamepadControllerBindings   32 content/shell/renderer/test_runner/gamepad_controller.cc   explicit GamepadControllerBindings(
GamepadControllerBindings   34 content/shell/renderer/test_runner/gamepad_controller.cc   virtual ~GamepadControllerBindings();
GamepadControllerBindings   51 content/shell/renderer/test_runner/gamepad_controller.cc   DISALLOW_COPY_AND_ASSIGN(GamepadControllerBindings);
GamepadControllerBindings   54 content/shell/renderer/test_runner/gamepad_controller.cc gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = {
GamepadControllerBindings   58 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Install(
GamepadControllerBindings   69 content/shell/renderer/test_runner/gamepad_controller.cc   gin::Handle<GamepadControllerBindings> bindings =
GamepadControllerBindings   70 content/shell/renderer/test_runner/gamepad_controller.cc       gin::CreateHandle(isolate, new GamepadControllerBindings(controller));
GamepadControllerBindings   75 content/shell/renderer/test_runner/gamepad_controller.cc GamepadControllerBindings::GamepadControllerBindings(
GamepadControllerBindings   79 content/shell/renderer/test_runner/gamepad_controller.cc GamepadControllerBindings::~GamepadControllerBindings() {}
GamepadControllerBindings   81 content/shell/renderer/test_runner/gamepad_controller.cc gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder(
GamepadControllerBindings   83 content/shell/renderer/test_runner/gamepad_controller.cc   return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder(
GamepadControllerBindings   85 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("connect", &GamepadControllerBindings::Connect)
GamepadControllerBindings   86 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnected)
GamepadControllerBindings   87 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("disconnect", &GamepadControllerBindings::Disconnect)
GamepadControllerBindings   88 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("setId", &GamepadControllerBindings::SetId)
GamepadControllerBindings   89 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount)
GamepadControllerBindings   90 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData)
GamepadControllerBindings   91 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount)
GamepadControllerBindings   92 content/shell/renderer/test_runner/gamepad_controller.cc       .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData);
GamepadControllerBindings   95 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Connect(int index) {
GamepadControllerBindings  100 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::DispatchConnected(int index) {
GamepadControllerBindings  105 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Disconnect(int index) {
GamepadControllerBindings  110 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetId(int index, const std::string& src) {
GamepadControllerBindings  115 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetButtonCount(int index, int buttons) {
GamepadControllerBindings  120 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetButtonData(int index,
GamepadControllerBindings  127 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetAxisCount(int index, int axes) {
GamepadControllerBindings  132 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetAxisData(int index, int axis, double data) {
GamepadControllerBindings  148 content/shell/renderer/test_runner/gamepad_controller.cc   GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame);
GamepadControllerBindings   31 content/shell/renderer/test_runner/gamepad_controller.h   friend class GamepadControllerBindings;