GamepadControllerBindings 24 content/shell/renderer/test_runner/gamepad_controller.cc : public gin::Wrappable<GamepadControllerBindings> { GamepadControllerBindings 32 content/shell/renderer/test_runner/gamepad_controller.cc explicit GamepadControllerBindings( GamepadControllerBindings 34 content/shell/renderer/test_runner/gamepad_controller.cc virtual ~GamepadControllerBindings(); GamepadControllerBindings 51 content/shell/renderer/test_runner/gamepad_controller.cc DISALLOW_COPY_AND_ASSIGN(GamepadControllerBindings); GamepadControllerBindings 54 content/shell/renderer/test_runner/gamepad_controller.cc gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = { GamepadControllerBindings 58 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Install( GamepadControllerBindings 69 content/shell/renderer/test_runner/gamepad_controller.cc gin::Handle<GamepadControllerBindings> bindings = GamepadControllerBindings 70 content/shell/renderer/test_runner/gamepad_controller.cc gin::CreateHandle(isolate, new GamepadControllerBindings(controller)); GamepadControllerBindings 75 content/shell/renderer/test_runner/gamepad_controller.cc GamepadControllerBindings::GamepadControllerBindings( GamepadControllerBindings 79 content/shell/renderer/test_runner/gamepad_controller.cc GamepadControllerBindings::~GamepadControllerBindings() {} GamepadControllerBindings 81 content/shell/renderer/test_runner/gamepad_controller.cc gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( GamepadControllerBindings 83 content/shell/renderer/test_runner/gamepad_controller.cc return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( GamepadControllerBindings 85 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("connect", &GamepadControllerBindings::Connect) GamepadControllerBindings 86 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnected) GamepadControllerBindings 87 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) GamepadControllerBindings 88 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("setId", &GamepadControllerBindings::SetId) GamepadControllerBindings 89 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) GamepadControllerBindings 90 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) GamepadControllerBindings 91 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) GamepadControllerBindings 92 content/shell/renderer/test_runner/gamepad_controller.cc .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); GamepadControllerBindings 95 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Connect(int index) { GamepadControllerBindings 100 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::DispatchConnected(int index) { GamepadControllerBindings 105 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::Disconnect(int index) { GamepadControllerBindings 110 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetId(int index, const std::string& src) { GamepadControllerBindings 115 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetButtonCount(int index, int buttons) { GamepadControllerBindings 120 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetButtonData(int index, GamepadControllerBindings 127 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetAxisCount(int index, int axes) { GamepadControllerBindings 132 content/shell/renderer/test_runner/gamepad_controller.cc void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { GamepadControllerBindings 148 content/shell/renderer/test_runner/gamepad_controller.cc GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); GamepadControllerBindings 31 content/shell/renderer/test_runner/gamepad_controller.h friend class GamepadControllerBindings;