GamepadHardwareBuffer  106 content/browser/gamepad/gamepad_provider.cc   size_t data_size = sizeof(GamepadHardwareBuffer);
GamepadHardwareBuffer  112 content/browser/gamepad/gamepad_provider.cc   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
GamepadHardwareBuffer  113 content/browser/gamepad/gamepad_provider.cc   memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
GamepadHardwareBuffer  157 content/browser/gamepad/gamepad_provider.cc   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
GamepadHardwareBuffer  200 content/browser/gamepad/gamepad_provider.cc GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
GamepadHardwareBuffer  203 content/browser/gamepad/gamepad_provider.cc   return static_cast<GamepadHardwareBuffer*>(mem);
GamepadHardwareBuffer   29 content/browser/gamepad/gamepad_provider.h struct GamepadHardwareBuffer;
GamepadHardwareBuffer   73 content/browser/gamepad/gamepad_provider.h   GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
GamepadHardwareBuffer   91 content/browser/gamepad/gamepad_provider_unittest.cc   EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
GamepadHardwareBuffer   94 content/browser/gamepad/gamepad_provider_unittest.cc   GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
GamepadHardwareBuffer   58 content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc                  sizeof(GamepadHardwareBuffer),
GamepadHardwareBuffer   61 content/browser/renderer_host/pepper/pepper_gamepad_host_unittest.cc   GamepadHardwareBuffer content_buf;
GamepadHardwareBuffer   31 content/renderer/gamepad_shared_memory_reader.cc   CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer)));
GamepadHardwareBuffer   35 content/renderer/gamepad_shared_memory_reader.cc       static_cast<GamepadHardwareBuffer*>(memory);
GamepadHardwareBuffer   14 content/renderer/gamepad_shared_memory_reader.h struct GamepadHardwareBuffer;
GamepadHardwareBuffer   25 content/renderer/gamepad_shared_memory_reader.h   GamepadHardwareBuffer* gamepad_hardware_buffer_;