GamepadInstance    29 native_client_sdk/src/examples/api/gamepad/gamepad.cc   explicit GamepadInstance(PP_Instance instance);
GamepadInstance    30 native_client_sdk/src/examples/api/gamepad/gamepad.cc   virtual ~GamepadInstance();
GamepadInstance    65 native_client_sdk/src/examples/api/gamepad/gamepad.cc   pp::CompletionCallbackFactory<GamepadInstance> callback_factory_;
GamepadInstance    72 native_client_sdk/src/examples/api/gamepad/gamepad.cc GamepadInstance::GamepadInstance(PP_Instance instance)
GamepadInstance    85 native_client_sdk/src/examples/api/gamepad/gamepad.cc GamepadInstance::~GamepadInstance() {
GamepadInstance    90 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::DidChangeView(const pp::View& view) {
GamepadInstance   127 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::Paint() {
GamepadInstance   167 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::CreateContext(const pp::Size& size) {
GamepadInstance   176 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::DestroyContext() {
GamepadInstance   183 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::FlushPixelBuffer() {
GamepadInstance   193 native_client_sdk/src/examples/api/gamepad/gamepad.cc       callback_factory_.NewCallback(&GamepadInstance::FlushCallback));
GamepadInstance   196 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::FlushCallback(int32_t result) {
GamepadInstance   207 native_client_sdk/src/examples/api/gamepad/gamepad.cc     return new GamepadInstance(instance);