GamepadInstance 29 native_client_sdk/src/examples/api/gamepad/gamepad.cc explicit GamepadInstance(PP_Instance instance); GamepadInstance 30 native_client_sdk/src/examples/api/gamepad/gamepad.cc virtual ~GamepadInstance(); GamepadInstance 65 native_client_sdk/src/examples/api/gamepad/gamepad.cc pp::CompletionCallbackFactory<GamepadInstance> callback_factory_; GamepadInstance 72 native_client_sdk/src/examples/api/gamepad/gamepad.cc GamepadInstance::GamepadInstance(PP_Instance instance) GamepadInstance 85 native_client_sdk/src/examples/api/gamepad/gamepad.cc GamepadInstance::~GamepadInstance() { GamepadInstance 90 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::DidChangeView(const pp::View& view) { GamepadInstance 127 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::Paint() { GamepadInstance 167 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::CreateContext(const pp::Size& size) { GamepadInstance 176 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::DestroyContext() { GamepadInstance 183 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::FlushPixelBuffer() { GamepadInstance 193 native_client_sdk/src/examples/api/gamepad/gamepad.cc callback_factory_.NewCallback(&GamepadInstance::FlushCallback)); GamepadInstance 196 native_client_sdk/src/examples/api/gamepad/gamepad.cc void GamepadInstance::FlushCallback(int32_t result) { GamepadInstance 207 native_client_sdk/src/examples/api/gamepad/gamepad.cc return new GamepadInstance(instance);