GamepadProvider 24 content/browser/gamepad/gamepad_provider.cc GamepadProvider::ClosureAndThread::ClosureAndThread( GamepadProvider 31 content/browser/gamepad/gamepad_provider.cc GamepadProvider::ClosureAndThread::~ClosureAndThread() { GamepadProvider 34 content/browser/gamepad/gamepad_provider.cc GamepadProvider::GamepadProvider() GamepadProvider 41 content/browser/gamepad/gamepad_provider.cc GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher) GamepadProvider 48 content/browser/gamepad/gamepad_provider.cc GamepadProvider::~GamepadProvider() { GamepadProvider 59 content/browser/gamepad/gamepad_provider.cc base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( GamepadProvider 66 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Pause() { GamepadProvider 74 content/browser/gamepad/gamepad_provider.cc base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); GamepadProvider 77 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Resume() { GamepadProvider 88 content/browser/gamepad/gamepad_provider.cc base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); GamepadProvider 91 content/browser/gamepad/gamepad_provider.cc base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); GamepadProvider 94 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { GamepadProvider 100 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { GamepadProvider 105 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { GamepadProvider 130 content/browser/gamepad/gamepad_provider.cc base::Bind(&GamepadProvider::DoInitializePollingThread, GamepadProvider 135 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::DoInitializePollingThread( GamepadProvider 145 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::SendPauseHint(bool paused) { GamepadProvider 151 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::DoPoll() { GamepadProvider 182 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::ScheduleDoPoll() { GamepadProvider 195 content/browser/gamepad/gamepad_provider.cc base::Bind(&GamepadProvider::DoPoll, Unretained(this)), GamepadProvider 200 content/browser/gamepad/gamepad_provider.cc GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { GamepadProvider 206 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::CheckForUserGesture() { GamepadProvider 31 content/browser/gamepad/gamepad_provider.h class CONTENT_EXPORT GamepadProvider : GamepadProvider 34 content/browser/gamepad/gamepad_provider.h GamepadProvider(); GamepadProvider 37 content/browser/gamepad/gamepad_provider.h explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); GamepadProvider 39 content/browser/gamepad/gamepad_provider.h virtual ~GamepadProvider(); GamepadProvider 123 content/browser/gamepad/gamepad_provider.h static GamepadProvider* instance_; GamepadProvider 125 content/browser/gamepad/gamepad_provider.h DISALLOW_COPY_AND_ASSIGN(GamepadProvider); GamepadProvider 47 content/browser/gamepad/gamepad_provider_unittest.cc GamepadProvider* CreateProvider(const WebGamepads& test_data) { GamepadProvider 49 content/browser/gamepad/gamepad_provider_unittest.cc provider_.reset(new GamepadProvider( GamepadProvider 58 content/browser/gamepad/gamepad_provider_unittest.cc scoped_ptr<GamepadProvider> provider_; GamepadProvider 79 content/browser/gamepad/gamepad_provider_unittest.cc GamepadProvider* provider = CreateProvider(test_data); GamepadProvider 131 content/browser/gamepad/gamepad_provider_unittest.cc GamepadProvider* provider = CreateProvider(no_button_data); GamepadProvider 21 content/browser/gamepad/gamepad_service.cc provider_(new GamepadProvider(fetcher.Pass())) { GamepadProvider 39 content/browser/gamepad/gamepad_service.cc provider_.reset(new GamepadProvider); GamepadProvider 19 content/browser/gamepad/gamepad_service.h class GamepadProvider; GamepadProvider 68 content/browser/gamepad/gamepad_service.h scoped_ptr<GamepadProvider> provider_;