GamepadProvider    24 content/browser/gamepad/gamepad_provider.cc GamepadProvider::ClosureAndThread::ClosureAndThread(
GamepadProvider    31 content/browser/gamepad/gamepad_provider.cc GamepadProvider::ClosureAndThread::~ClosureAndThread() {
GamepadProvider    34 content/browser/gamepad/gamepad_provider.cc GamepadProvider::GamepadProvider()
GamepadProvider    41 content/browser/gamepad/gamepad_provider.cc GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
GamepadProvider    48 content/browser/gamepad/gamepad_provider.cc GamepadProvider::~GamepadProvider() {
GamepadProvider    59 content/browser/gamepad/gamepad_provider.cc base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
GamepadProvider    66 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Pause() {
GamepadProvider    74 content/browser/gamepad/gamepad_provider.cc       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true));
GamepadProvider    77 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Resume() {
GamepadProvider    88 content/browser/gamepad/gamepad_provider.cc       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
GamepadProvider    91 content/browser/gamepad/gamepad_provider.cc       base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
GamepadProvider    94 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
GamepadProvider   100 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
GamepadProvider   105 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
GamepadProvider   130 content/browser/gamepad/gamepad_provider.cc       base::Bind(&GamepadProvider::DoInitializePollingThread,
GamepadProvider   135 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::DoInitializePollingThread(
GamepadProvider   145 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::SendPauseHint(bool paused) {
GamepadProvider   151 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::DoPoll() {
GamepadProvider   182 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::ScheduleDoPoll() {
GamepadProvider   195 content/browser/gamepad/gamepad_provider.cc       base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
GamepadProvider   200 content/browser/gamepad/gamepad_provider.cc GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
GamepadProvider   206 content/browser/gamepad/gamepad_provider.cc void GamepadProvider::CheckForUserGesture() {
GamepadProvider    31 content/browser/gamepad/gamepad_provider.h class CONTENT_EXPORT GamepadProvider :
GamepadProvider    34 content/browser/gamepad/gamepad_provider.h   GamepadProvider();
GamepadProvider    37 content/browser/gamepad/gamepad_provider.h   explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
GamepadProvider    39 content/browser/gamepad/gamepad_provider.h   virtual ~GamepadProvider();
GamepadProvider   123 content/browser/gamepad/gamepad_provider.h   static GamepadProvider* instance_;
GamepadProvider   125 content/browser/gamepad/gamepad_provider.h   DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
GamepadProvider    47 content/browser/gamepad/gamepad_provider_unittest.cc   GamepadProvider* CreateProvider(const WebGamepads& test_data) {
GamepadProvider    49 content/browser/gamepad/gamepad_provider_unittest.cc     provider_.reset(new GamepadProvider(
GamepadProvider    58 content/browser/gamepad/gamepad_provider_unittest.cc   scoped_ptr<GamepadProvider> provider_;
GamepadProvider    79 content/browser/gamepad/gamepad_provider_unittest.cc   GamepadProvider* provider = CreateProvider(test_data);
GamepadProvider   131 content/browser/gamepad/gamepad_provider_unittest.cc   GamepadProvider* provider = CreateProvider(no_button_data);
GamepadProvider    21 content/browser/gamepad/gamepad_service.cc       provider_(new GamepadProvider(fetcher.Pass())) {
GamepadProvider    39 content/browser/gamepad/gamepad_service.cc     provider_.reset(new GamepadProvider);
GamepadProvider    19 content/browser/gamepad/gamepad_service.h class GamepadProvider;
GamepadProvider    68 content/browser/gamepad/gamepad_service.h   scoped_ptr<GamepadProvider> provider_;