GetActiveTextureUnit 972 cc/output/gl_renderer.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 1734 cc/output/gl_renderer.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 1844 cc/output/gl_renderer.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 1995 cc/output/gl_renderer.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 2142 cc/output/gl_renderer.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 137 cc/resources/resource_provider.cc DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); GetActiveTextureUnit 373 cc/resources/resource_provider.h static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);