GetActiveTextureUnit  972 cc/output/gl_renderer.cc     DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit 1734 cc/output/gl_renderer.cc   DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit 1844 cc/output/gl_renderer.cc   DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit 1995 cc/output/gl_renderer.cc   DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit 2142 cc/output/gl_renderer.cc   DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit  137 cc/resources/resource_provider.cc     DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
GetActiveTextureUnit  373 cc/resources/resource_provider.h   static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);