AngleBetweenVectorsInDegrees 60 ash/wm/maximize_mode/maximize_mode_controller.cc float angle = AngleBetweenVectorsInDegrees(base, other); AngleBetweenVectorsInDegrees 99 ash/wm/maximize_mode/maximize_mode_controller.cc float hinge_angle = AngleBetweenVectorsInDegrees(base, hinge_vector); AngleBetweenVectorsInDegrees 176 ash/wm/maximize_mode/maximize_mode_controller.cc if (AngleBetweenVectorsInDegrees(down, lid_flattened) <