AngleBetweenVectorsInDegrees   60 ash/wm/maximize_mode/maximize_mode_controller.cc   float angle = AngleBetweenVectorsInDegrees(base, other);
AngleBetweenVectorsInDegrees   99 ash/wm/maximize_mode/maximize_mode_controller.cc   float hinge_angle = AngleBetweenVectorsInDegrees(base, hinge_vector);
AngleBetweenVectorsInDegrees  176 ash/wm/maximize_mode/maximize_mode_controller.cc   if (AngleBetweenVectorsInDegrees(down, lid_flattened) <