AnimationTest      29 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeZeroIterations) {
AnimationTest      36 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeOneIteration) {
AnimationTest      44 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeInfiniteIterations) {
AnimationTest      52 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeAlternating) {
AnimationTest      61 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeStartTime) {
AnimationTest      71 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeTimeOffset) {
AnimationTest      81 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeNegativeTimeOffset) {
AnimationTest      91 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimePauseResume) {
AnimationTest     103 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeSuspendResume) {
AnimationTest     115 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeZeroDuration) {
AnimationTest     123 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeStarting) {
AnimationTest     140 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeNeedsSynchronizedStartTime) {
AnimationTest     158 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtZeroIterations) {
AnimationTest     166 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtOneIteration) {
AnimationTest     175 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtInfiniteIterations) {
AnimationTest     184 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedNegativeTimeOffset) {
AnimationTest     198 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedPositiveTimeOffset) {
AnimationTest     209 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtNotRunning) {
AnimationTest     223 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinished) {
AnimationTest     237 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedNeedsSynchronizedStartTime) {
AnimationTest     251 cc/animation/animation_unittest.cc TEST(AnimationTest, RunStateChangesIgnoredWhileSuspended) {
AnimationTest      85 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, RunCase) {
AnimationTest      96 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, CancelCase) {
AnimationTest     108 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, EndCase) {
AnimationTest     119 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, DeleteFromEnd) {
AnimationTest     127 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, ShouldRenderRichAnimation) {
AnimationTest     147 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, StartState) {