AnimationTest 29 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeZeroIterations) { AnimationTest 36 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeOneIteration) { AnimationTest 44 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeInfiniteIterations) { AnimationTest 52 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeAlternating) { AnimationTest 61 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeStartTime) { AnimationTest 71 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeTimeOffset) { AnimationTest 81 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeNegativeTimeOffset) { AnimationTest 91 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimePauseResume) { AnimationTest 103 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeSuspendResume) { AnimationTest 115 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeZeroDuration) { AnimationTest 123 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeStarting) { AnimationTest 140 cc/animation/animation_unittest.cc TEST(AnimationTest, TrimTimeNeedsSynchronizedStartTime) { AnimationTest 158 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtZeroIterations) { AnimationTest 166 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtOneIteration) { AnimationTest 175 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtInfiniteIterations) { AnimationTest 184 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedNegativeTimeOffset) { AnimationTest 198 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedPositiveTimeOffset) { AnimationTest 209 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedAtNotRunning) { AnimationTest 223 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinished) { AnimationTest 237 cc/animation/animation_unittest.cc TEST(AnimationTest, IsFinishedNeedsSynchronizedStartTime) { AnimationTest 251 cc/animation/animation_unittest.cc TEST(AnimationTest, RunStateChangesIgnoredWhileSuspended) { AnimationTest 85 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, RunCase) { AnimationTest 96 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, CancelCase) { AnimationTest 108 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, EndCase) { AnimationTest 119 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, DeleteFromEnd) { AnimationTest 127 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, ShouldRenderRichAnimation) { AnimationTest 147 ui/gfx/animation/animation_unittest.cc TEST_F(AnimationTest, StartState) {