GetFocusableWindow 35 ui/wm/core/base_focus_rules.h virtual aura::Window* GetFocusableWindow(aura::Window* window) const OVERRIDE; GetFocusableWindow 125 ui/wm/core/focus_controller.cc aura::Window* focusable = rules_->GetFocusableWindow(window); GetFocusableWindow 229 ui/wm/core/focus_controller.cc DCHECK_EQ(window, rules_->GetFocusableWindow(window)); GetFocusableWindow 341 ui/wm/core/focus_controller.cc SetFocusedWindow(rules_->GetFocusableWindow(next)); GetFocusableWindow 322 ui/wm/core/focus_controller_unittest.cc return BaseFocusRules::GetFocusableWindow( GetFocusableWindow 49 ui/wm/core/focus_rules.h virtual aura::Window* GetFocusableWindow(aura::Window* window) const = 0;