GetFocusableWindow   35 ui/wm/core/base_focus_rules.h   virtual aura::Window* GetFocusableWindow(aura::Window* window) const OVERRIDE;
GetFocusableWindow  125 ui/wm/core/focus_controller.cc   aura::Window* focusable = rules_->GetFocusableWindow(window);
GetFocusableWindow  229 ui/wm/core/focus_controller.cc     DCHECK_EQ(window, rules_->GetFocusableWindow(window));
GetFocusableWindow  341 ui/wm/core/focus_controller.cc     SetFocusedWindow(rules_->GetFocusableWindow(next));
GetFocusableWindow  322 ui/wm/core/focus_controller_unittest.cc     return BaseFocusRules::GetFocusableWindow(
GetFocusableWindow   49 ui/wm/core/focus_rules.h   virtual aura::Window* GetFocusableWindow(aura::Window* window) const = 0;