GetRenderPassMaskProgramAA 1002 cc/output/gl_renderer.cc         GetRenderPassMaskProgramAA(tex_coord_precision);
GetRenderPassMaskProgramAA  330 cc/output/gl_renderer.h   const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
GetRenderPassMaskProgramAA   78 cc/output/gl_renderer_unittest.cc     EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA(precision));