ApplyPerspectiveDepth 180 cc/animation/transform_operation.cc result->ApplyPerspectiveDepth(1.f / blended_perspective_depth); ApplyPerspectiveDepth 251 cc/animation/transform_operations.cc to_add.matrix.ApplyPerspectiveDepth(depth); ApplyPerspectiveDepth 202 cc/animation/transform_operations_unittest.cc expected.ApplyPerspectiveDepth(depth); ApplyPerspectiveDepth 574 cc/animation/transform_operations_unittest.cc expected.ApplyPerspectiveDepth(2000); ApplyPerspectiveDepth 665 cc/animation/transform_operations_unittest.cc expected.ApplyPerspectiveDepth(2000); ApplyPerspectiveDepth 680 cc/animation/transform_operations_unittest.cc expected.ApplyPerspectiveDepth(400); ApplyPerspectiveDepth 686 cc/animation/transform_operations_unittest.cc expected.ApplyPerspectiveDepth(2000); ApplyPerspectiveDepth 1140 cc/animation/transform_operations_unittest.cc from_transform.ApplyPerspectiveDepth(200); ApplyPerspectiveDepth 1143 cc/animation/transform_operations_unittest.cc to_transform.ApplyPerspectiveDepth(1000); ApplyPerspectiveDepth 191 cc/layers/layer_utils_unittest.cc perspective.ApplyPerspectiveDepth(100.f); ApplyPerspectiveDepth 1568 cc/output/gl_renderer_unittest.cc transform_preventing_aa.ApplyPerspectiveDepth(40.0); ApplyPerspectiveDepth 183 cc/resources/picture_layer_tiling_perftest.cc transform.ApplyPerspectiveDepth(10); ApplyPerspectiveDepth 1419 cc/resources/picture_layer_tiling_unittest.cc current_screen_transform.ApplyPerspectiveDepth(100.0); ApplyPerspectiveDepth 1504 cc/resources/picture_layer_tiling_unittest.cc current_screen_transform.ApplyPerspectiveDepth(10.0); ApplyPerspectiveDepth 371 cc/trees/damage_tracker_unittest.cc transform.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 68 cc/trees/layer_sorter_unittest.cc perspective_matrix.ApplyPerspectiveDepth(1000.0); ApplyPerspectiveDepth 92 cc/trees/layer_sorter_unittest.cc perspective_matrix.ApplyPerspectiveDepth(1000.0); ApplyPerspectiveDepth 169 cc/trees/layer_sorter_unittest.cc perspective_matrix.ApplyPerspectiveDepth(1); ApplyPerspectiveDepth 2508 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.ApplyPerspectiveDepth(9.0); ApplyPerspectiveDepth 2578 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 2611 cc/trees/layer_tree_host_common_unittest.cc layer_to_surface_transform.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 4387 cc/trees/layer_tree_host_common_unittest.cc perspective_projection_about_center.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 6172 cc/trees/layer_tree_host_common_unittest.cc perspective_matrix.ApplyPerspectiveDepth(2.0); ApplyPerspectiveDepth 118 cc/trees/layer_tree_host_pixeltest_filters.cc background_transform.ApplyPerspectiveDepth(200.0); ApplyPerspectiveDepth 1948 cc/trees/occlusion_tracker_unittest.cc transform.ApplyPerspectiveDepth(400.0); ApplyPerspectiveDepth 1995 cc/trees/occlusion_tracker_unittest.cc transform.ApplyPerspectiveDepth(10.0); ApplyPerspectiveDepth 2042 cc/trees/occlusion_tracker_unittest.cc transform.ApplyPerspectiveDepth(100.0); ApplyPerspectiveDepth 2082 cc/trees/occlusion_tracker_unittest.cc transform.ApplyPerspectiveDepth(100.0); ApplyPerspectiveDepth 108 ui/gfx/transform.h void ApplyPerspectiveDepth(SkMScalar depth); ApplyPerspectiveDepth 688 ui/gfx/transform_unittest.cc perspective.ApplyPerspectiveDepth(1.f); ApplyPerspectiveDepth 695 ui/gfx/transform_unittest.cc perspective.ApplyPerspectiveDepth(1.1f); ApplyPerspectiveDepth 848 ui/gfx/transform_unittest.cc from.ApplyPerspectiveDepth(200); ApplyPerspectiveDepth 851 ui/gfx/transform_unittest.cc to.ApplyPerspectiveDepth(800); ApplyPerspectiveDepth 855 ui/gfx/transform_unittest.cc expected.ApplyPerspectiveDepth(depth); ApplyPerspectiveDepth 1242 ui/gfx/transform_unittest.cc expectedEndOfAnimation.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1441 ui/gfx/transform_unittest.cc layer_space_to_projection_plane.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1461 ui/gfx/transform_unittest.cc layer_space_to_projection_plane.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1977 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1986 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1995 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 1999 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(0.0); ApplyPerspectiveDepth 2053 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 2059 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 2066 ui/gfx/transform_unittest.cc A.ApplyPerspectiveDepth(1.0); ApplyPerspectiveDepth 2590 ui/gfx/transform_unittest.cc transform.ApplyPerspectiveDepth(10.0); ApplyPerspectiveDepth 2596 ui/gfx/transform_unittest.cc transform.ApplyPerspectiveDepth(10.0); ApplyPerspectiveDepth 350 ui/wm/core/window_animations.cc transform.ApplyPerspectiveDepth(kWindowAnimation_Rotate_PerspectiveDepth);