ApplyPerspectiveDepth  180 cc/animation/transform_operation.cc     result->ApplyPerspectiveDepth(1.f / blended_perspective_depth);
ApplyPerspectiveDepth  251 cc/animation/transform_operations.cc   to_add.matrix.ApplyPerspectiveDepth(depth);
ApplyPerspectiveDepth  202 cc/animation/transform_operations_unittest.cc   expected.ApplyPerspectiveDepth(depth);
ApplyPerspectiveDepth  574 cc/animation/transform_operations_unittest.cc     expected.ApplyPerspectiveDepth(2000);
ApplyPerspectiveDepth  665 cc/animation/transform_operations_unittest.cc     expected.ApplyPerspectiveDepth(2000);
ApplyPerspectiveDepth  680 cc/animation/transform_operations_unittest.cc   expected.ApplyPerspectiveDepth(400);
ApplyPerspectiveDepth  686 cc/animation/transform_operations_unittest.cc   expected.ApplyPerspectiveDepth(2000);
ApplyPerspectiveDepth 1140 cc/animation/transform_operations_unittest.cc     from_transform.ApplyPerspectiveDepth(200);
ApplyPerspectiveDepth 1143 cc/animation/transform_operations_unittest.cc     to_transform.ApplyPerspectiveDepth(1000);
ApplyPerspectiveDepth  191 cc/layers/layer_utils_unittest.cc   perspective.ApplyPerspectiveDepth(100.f);
ApplyPerspectiveDepth 1568 cc/output/gl_renderer_unittest.cc   transform_preventing_aa.ApplyPerspectiveDepth(40.0);
ApplyPerspectiveDepth  183 cc/resources/picture_layer_tiling_perftest.cc   transform.ApplyPerspectiveDepth(10);
ApplyPerspectiveDepth 1419 cc/resources/picture_layer_tiling_unittest.cc   current_screen_transform.ApplyPerspectiveDepth(100.0);
ApplyPerspectiveDepth 1504 cc/resources/picture_layer_tiling_unittest.cc   current_screen_transform.ApplyPerspectiveDepth(10.0);
ApplyPerspectiveDepth  371 cc/trees/damage_tracker_unittest.cc   transform.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth   68 cc/trees/layer_sorter_unittest.cc   perspective_matrix.ApplyPerspectiveDepth(1000.0);
ApplyPerspectiveDepth   92 cc/trees/layer_sorter_unittest.cc   perspective_matrix.ApplyPerspectiveDepth(1000.0);
ApplyPerspectiveDepth  169 cc/trees/layer_sorter_unittest.cc   perspective_matrix.ApplyPerspectiveDepth(1);
ApplyPerspectiveDepth 2508 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.ApplyPerspectiveDepth(9.0);
ApplyPerspectiveDepth 2578 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 2611 cc/trees/layer_tree_host_common_unittest.cc   layer_to_surface_transform.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 4387 cc/trees/layer_tree_host_common_unittest.cc   perspective_projection_about_center.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 6172 cc/trees/layer_tree_host_common_unittest.cc   perspective_matrix.ApplyPerspectiveDepth(2.0);
ApplyPerspectiveDepth  118 cc/trees/layer_tree_host_pixeltest_filters.cc   background_transform.ApplyPerspectiveDepth(200.0);
ApplyPerspectiveDepth 1948 cc/trees/occlusion_tracker_unittest.cc     transform.ApplyPerspectiveDepth(400.0);
ApplyPerspectiveDepth 1995 cc/trees/occlusion_tracker_unittest.cc     transform.ApplyPerspectiveDepth(10.0);
ApplyPerspectiveDepth 2042 cc/trees/occlusion_tracker_unittest.cc     transform.ApplyPerspectiveDepth(100.0);
ApplyPerspectiveDepth 2082 cc/trees/occlusion_tracker_unittest.cc     transform.ApplyPerspectiveDepth(100.0);
ApplyPerspectiveDepth  108 ui/gfx/transform.h   void ApplyPerspectiveDepth(SkMScalar depth);
ApplyPerspectiveDepth  688 ui/gfx/transform_unittest.cc   perspective.ApplyPerspectiveDepth(1.f);
ApplyPerspectiveDepth  695 ui/gfx/transform_unittest.cc   perspective.ApplyPerspectiveDepth(1.1f);
ApplyPerspectiveDepth  848 ui/gfx/transform_unittest.cc   from.ApplyPerspectiveDepth(200);
ApplyPerspectiveDepth  851 ui/gfx/transform_unittest.cc     to.ApplyPerspectiveDepth(800);
ApplyPerspectiveDepth  855 ui/gfx/transform_unittest.cc     expected.ApplyPerspectiveDepth(depth);
ApplyPerspectiveDepth 1242 ui/gfx/transform_unittest.cc   expectedEndOfAnimation.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1441 ui/gfx/transform_unittest.cc   layer_space_to_projection_plane.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1461 ui/gfx/transform_unittest.cc   layer_space_to_projection_plane.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1977 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1986 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1995 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 1999 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(0.0);
ApplyPerspectiveDepth 2053 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 2059 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 2066 ui/gfx/transform_unittest.cc   A.ApplyPerspectiveDepth(1.0);
ApplyPerspectiveDepth 2590 ui/gfx/transform_unittest.cc   transform.ApplyPerspectiveDepth(10.0);
ApplyPerspectiveDepth 2596 ui/gfx/transform_unittest.cc   transform.ApplyPerspectiveDepth(10.0);
ApplyPerspectiveDepth  350 ui/wm/core/window_animations.cc   transform.ApplyPerspectiveDepth(kWindowAnimation_Rotate_PerspectiveDepth);