GetTileProgramSwizzle 1526 cc/output/gl_renderer.cc         TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler),
GetTileProgramSwizzle  315 cc/output/gl_renderer.h   const TileProgramSwizzle* GetTileProgramSwizzle(
GetTileProgramSwizzle  113 cc/output/gl_renderer_unittest.cc     EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler));