GetTileProgramSwizzleAA 1517 cc/output/gl_renderer.cc       TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler),
GetTileProgramSwizzleAA  319 cc/output/gl_renderer.h   const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
GetTileProgramSwizzleAA  117 cc/output/gl_renderer_unittest.cc         renderer()->GetTileProgramSwizzleAA(precision, sampler));