ANIMATE_NO        199 ash/frame/caption_buttons/alternate_frame_size_button.cc     SetButtonsToSnapMode(AlternateFrameSizeButtonDelegate::ANIMATE_NO);
ANIMATE_NO        268 ash/frame/caption_buttons/alternate_frame_size_button.cc     SetButtonsToNormalMode(AlternateFrameSizeButtonDelegate::ANIMATE_NO);
ANIMATE_NO        104 ash/frame/caption_buttons/frame_caption_button_container_view.cc                             FrameCaptionButton::ANIMATE_NO,
ANIMATE_NO        120 ash/frame/caption_buttons/frame_caption_button_container_view.cc   SetButtonsToNormal(ANIMATE_NO);
ANIMATE_NO        189 ash/frame/caption_buttons/frame_caption_button_container_view.cc       FrameCaptionButton::ANIMATE_YES : FrameCaptionButton::ANIMATE_NO;
ANIMATE_NO        214 ash/frame/caption_buttons/frame_caption_button_container_view.cc   SetButtonsToNormal(ANIMATE_NO);
ANIMATE_NO        281 ash/wm/immersive_fullscreen_controller.cc     MaybeStartReveal(ANIMATE_NO);
ANIMATE_NO        503 ash/wm/immersive_fullscreen_controller.cc       ANIMATE_FAST : ANIMATE_NO;
ANIMATE_NO        765 ash/wm/immersive_fullscreen_controller.cc     case ANIMATE_NO:
ANIMATE_NO        781 ash/wm/immersive_fullscreen_controller.cc     animate = ANIMATE_NO;
ANIMATE_NO        786 ash/wm/immersive_fullscreen_controller.cc       (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) {
ANIMATE_NO        801 ash/wm/immersive_fullscreen_controller.cc   if (animate == ANIMATE_NO) {
ANIMATE_NO        825 ash/wm/immersive_fullscreen_controller.cc     animate = ANIMATE_NO;
ANIMATE_NO        830 ash/wm/immersive_fullscreen_controller.cc       (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) {