ANIMATE_NO 199 ash/frame/caption_buttons/alternate_frame_size_button.cc SetButtonsToSnapMode(AlternateFrameSizeButtonDelegate::ANIMATE_NO); ANIMATE_NO 268 ash/frame/caption_buttons/alternate_frame_size_button.cc SetButtonsToNormalMode(AlternateFrameSizeButtonDelegate::ANIMATE_NO); ANIMATE_NO 104 ash/frame/caption_buttons/frame_caption_button_container_view.cc FrameCaptionButton::ANIMATE_NO, ANIMATE_NO 120 ash/frame/caption_buttons/frame_caption_button_container_view.cc SetButtonsToNormal(ANIMATE_NO); ANIMATE_NO 189 ash/frame/caption_buttons/frame_caption_button_container_view.cc FrameCaptionButton::ANIMATE_YES : FrameCaptionButton::ANIMATE_NO; ANIMATE_NO 214 ash/frame/caption_buttons/frame_caption_button_container_view.cc SetButtonsToNormal(ANIMATE_NO); ANIMATE_NO 281 ash/wm/immersive_fullscreen_controller.cc MaybeStartReveal(ANIMATE_NO); ANIMATE_NO 503 ash/wm/immersive_fullscreen_controller.cc ANIMATE_FAST : ANIMATE_NO; ANIMATE_NO 765 ash/wm/immersive_fullscreen_controller.cc case ANIMATE_NO: ANIMATE_NO 781 ash/wm/immersive_fullscreen_controller.cc animate = ANIMATE_NO; ANIMATE_NO 786 ash/wm/immersive_fullscreen_controller.cc (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) { ANIMATE_NO 801 ash/wm/immersive_fullscreen_controller.cc if (animate == ANIMATE_NO) { ANIMATE_NO 825 ash/wm/immersive_fullscreen_controller.cc animate = ANIMATE_NO; ANIMATE_NO 830 ash/wm/immersive_fullscreen_controller.cc (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) {