HandleTexture      36 gpu/tools/compositor_model_bench/render_model_utils.cc     HandleTexture(&i->texID,
HandleTexture      46 gpu/tools/compositor_model_bench/render_model_utils.cc     HandleTexture(&i->texID, i->width, i->height, i->format);
HandleTexture      49 gpu/tools/compositor_model_bench/render_model_utils.h   void HandleTexture(int* texID, int width, int height, GLenum format);