HandleTexture 36 gpu/tools/compositor_model_bench/render_model_utils.cc HandleTexture(&i->texID, HandleTexture 46 gpu/tools/compositor_model_bench/render_model_utils.cc HandleTexture(&i->texID, i->width, i->height, i->format); HandleTexture 49 gpu/tools/compositor_model_bench/render_model_utils.h void HandleTexture(int* texID, int width, int height, GLenum format);