ANIMATION_SPEED_UNDOABLE 481 ash/wm/lock_state_controller.cc SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, ANIMATION_SPEED_UNDOABLE 486 ash/wm/lock_state_controller.cc SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, ANIMATION_SPEED_UNDOABLE 493 ash/wm/lock_state_controller.cc SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, observer); ANIMATION_SPEED_UNDOABLE 553 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 613 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 649 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 661 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); ANIMATION_SPEED_UNDOABLE 666 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); ANIMATION_SPEED_UNDOABLE 680 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 714 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 741 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 789 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 803 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 841 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 858 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 1054 ash/wm/lock_state_controller_unittest.cc AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); ANIMATION_SPEED_UNDOABLE 1085 ash/wm/lock_state_controller_unittest.cc Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); ANIMATION_SPEED_UNDOABLE 430 ash/wm/session_state_animator.cc case ANIMATION_SPEED_UNDOABLE: