AtomicRefCount 22 base/atomic_ref_count.h inline void AtomicRefCountIncN(volatile AtomicRefCount *ptr, AtomicRefCount 23 base/atomic_ref_count.h AtomicRefCount increment) { AtomicRefCount 31 base/atomic_ref_count.h inline bool AtomicRefCountDecN(volatile AtomicRefCount *ptr, AtomicRefCount 32 base/atomic_ref_count.h AtomicRefCount decrement) { AtomicRefCount 42 base/atomic_ref_count.h inline void AtomicRefCountInc(volatile AtomicRefCount *ptr) { AtomicRefCount 49 base/atomic_ref_count.h inline bool AtomicRefCountDec(volatile AtomicRefCount *ptr) { AtomicRefCount 59 base/atomic_ref_count.h inline bool AtomicRefCountIsOne(volatile AtomicRefCount *ptr) { AtomicRefCount 70 base/atomic_ref_count.h inline bool AtomicRefCountIsZero(volatile AtomicRefCount *ptr) { AtomicRefCount 19 base/barrier_closure.cc base::AtomicRefCount num_callbacks_left_; AtomicRefCount 96 base/memory/ref_counted.h mutable AtomicRefCount ref_count_; AtomicRefCount 32 base/win/iunknown_impl.h AtomicRefCount ref_count_; AtomicRefCount 72 chrome/browser/chromeos/login/merge_session_throttle.cc base::AtomicRefCount MergeSessionThrottle::all_profiles_restored_(0); AtomicRefCount 91 chrome/browser/chromeos/login/merge_session_throttle.h static base::AtomicRefCount all_profiles_restored_; AtomicRefCount 57 content/common/gamepad_seqlock_unittest.cc base::AtomicRefCount* ready_; AtomicRefCount 65 content/common/gamepad_seqlock_unittest.cc base::AtomicRefCount ready = 0; AtomicRefCount 40 gpu/command_buffer/service/gpu_scheduler.h base::AtomicRefCount flag_; AtomicRefCount 243 media/audio/audio_output_controller.h base::AtomicRefCount not_currently_in_on_more_io_data_; AtomicRefCount 257 media/audio/audio_output_controller.h base::AtomicRefCount on_more_io_data_called_; AtomicRefCount 142 media/base/sinc_resampler.h base::AtomicRefCount not_currently_resampling_; AtomicRefCount 77 tools/gn/scheduler.h base::AtomicRefCount work_count_;