Interpolate       112 ash/rotator/screen_rotation.cc   delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
Interpolate       117 ash/rotator/screen_rotation.cc   target->transform = interpolated_transform_->Interpolate(1.0);
Interpolate       100 ui/compositor/layer_animation_element.cc         interpolated_transform_->Interpolate(static_cast<float>(t)));
Interpolate       105 ui/compositor/layer_animation_element.cc     target->transform = interpolated_transform_->Interpolate(1.0f);
Interpolate        94 ui/gfx/interpolated_transform.cc     result.ConcatTransform(child_->Interpolate(t));
Interpolate       311 ui/gfx/interpolated_transform.cc     return transform_->Interpolate(t);
Interpolate        38 ui/gfx/interpolated_transform.h   gfx::Transform Interpolate(float t) const;
Interpolate        32 ui/gfx/interpolated_transform_unittest.cc     gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
Interpolate        34 ui/gfx/interpolated_transform_unittest.cc     interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
Interpolate        48 ui/gfx/interpolated_transform_unittest.cc     gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
Interpolate        50 ui/gfx/interpolated_transform_unittest.cc     interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
Interpolate        65 ui/gfx/interpolated_transform_unittest.cc     gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
Interpolate        67 ui/gfx/interpolated_transform_unittest.cc     interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
Interpolate        79 ui/gfx/interpolated_transform_unittest.cc   gfx::Transform result = interpolated_xform.Interpolate(0.0f);
Interpolate        81 ui/gfx/interpolated_transform_unittest.cc   result = interpolated_xform.Interpolate(1.0f);
Interpolate        96 ui/gfx/interpolated_transform_unittest.cc   gfx::Transform result = interpolated_xform.Interpolate(0.0f);
Interpolate        98 ui/gfx/interpolated_transform_unittest.cc   result = interpolated_xform.Interpolate(1.0f);
Interpolate       164 ui/gfx/interpolated_transform_unittest.cc       gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
Interpolate       215 ui/gfx/interpolated_transform_unittest.cc   gfx::Transform interpolated = maximize->Interpolate(1.0f);