Interpolate 112 ash/rotator/screen_rotation.cc delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); Interpolate 117 ash/rotator/screen_rotation.cc target->transform = interpolated_transform_->Interpolate(1.0); Interpolate 100 ui/compositor/layer_animation_element.cc interpolated_transform_->Interpolate(static_cast<float>(t))); Interpolate 105 ui/compositor/layer_animation_element.cc target->transform = interpolated_transform_->Interpolate(1.0f); Interpolate 94 ui/gfx/interpolated_transform.cc result.ConcatTransform(child_->Interpolate(t)); Interpolate 311 ui/gfx/interpolated_transform.cc return transform_->Interpolate(t); Interpolate 38 ui/gfx/interpolated_transform.h gfx::Transform Interpolate(float t) const; Interpolate 32 ui/gfx/interpolated_transform_unittest.cc gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); Interpolate 34 ui/gfx/interpolated_transform_unittest.cc interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); Interpolate 48 ui/gfx/interpolated_transform_unittest.cc gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); Interpolate 50 ui/gfx/interpolated_transform_unittest.cc interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); Interpolate 65 ui/gfx/interpolated_transform_unittest.cc gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); Interpolate 67 ui/gfx/interpolated_transform_unittest.cc interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); Interpolate 79 ui/gfx/interpolated_transform_unittest.cc gfx::Transform result = interpolated_xform.Interpolate(0.0f); Interpolate 81 ui/gfx/interpolated_transform_unittest.cc result = interpolated_xform.Interpolate(1.0f); Interpolate 96 ui/gfx/interpolated_transform_unittest.cc gfx::Transform result = interpolated_xform.Interpolate(0.0f); Interpolate 98 ui/gfx/interpolated_transform_unittest.cc result = interpolated_xform.Interpolate(1.0f); Interpolate 164 ui/gfx/interpolated_transform_unittest.cc gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); Interpolate 215 ui/gfx/interpolated_transform_unittest.cc gfx::Transform interpolated = maximize->Interpolate(1.0f);