InterpolatedMatrixTransform  333 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolatedMatrixTransform(
InterpolatedMatrixTransform  340 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolatedMatrixTransform(
InterpolatedMatrixTransform  349 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::~InterpolatedMatrixTransform() {}
InterpolatedMatrixTransform  352 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolateButDoNotCompose(float t) const {
InterpolatedMatrixTransform  362 ui/gfx/interpolated_transform.cc void InterpolatedMatrixTransform::Init(const gfx::Transform& start_transform,
InterpolatedMatrixTransform  240 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform {
InterpolatedMatrixTransform  242 ui/gfx/interpolated_transform.h   InterpolatedMatrixTransform(const gfx::Transform& start_transform,
InterpolatedMatrixTransform  245 ui/gfx/interpolated_transform.h   InterpolatedMatrixTransform(const gfx::Transform& start_transform,
InterpolatedMatrixTransform  250 ui/gfx/interpolated_transform.h   virtual ~InterpolatedMatrixTransform();