InterpolatedMatrixTransform 333 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolatedMatrixTransform( InterpolatedMatrixTransform 340 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolatedMatrixTransform( InterpolatedMatrixTransform 349 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::~InterpolatedMatrixTransform() {} InterpolatedMatrixTransform 352 ui/gfx/interpolated_transform.cc InterpolatedMatrixTransform::InterpolateButDoNotCompose(float t) const { InterpolatedMatrixTransform 362 ui/gfx/interpolated_transform.cc void InterpolatedMatrixTransform::Init(const gfx::Transform& start_transform, InterpolatedMatrixTransform 240 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform { InterpolatedMatrixTransform 242 ui/gfx/interpolated_transform.h InterpolatedMatrixTransform(const gfx::Transform& start_transform, InterpolatedMatrixTransform 245 ui/gfx/interpolated_transform.h InterpolatedMatrixTransform(const gfx::Transform& start_transform, InterpolatedMatrixTransform 250 ui/gfx/interpolated_transform.h virtual ~InterpolatedMatrixTransform();