InterpolatedRotation   83 ash/rotator/screen_rotation.cc           new ui::InterpolatedRotation(0, degrees_)));
InterpolatedRotation  132 ui/gfx/interpolated_transform.cc InterpolatedRotation::InterpolatedRotation(float start_degrees,
InterpolatedRotation  139 ui/gfx/interpolated_transform.cc InterpolatedRotation::InterpolatedRotation(float start_degrees,
InterpolatedRotation  148 ui/gfx/interpolated_transform.cc InterpolatedRotation::~InterpolatedRotation() {}
InterpolatedRotation  150 ui/gfx/interpolated_transform.cc gfx::Transform InterpolatedRotation::InterpolateButDoNotCompose(float t) const {
InterpolatedRotation   87 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedRotation : public InterpolatedTransform {
InterpolatedRotation   89 ui/gfx/interpolated_transform.h   InterpolatedRotation(float start_degrees, float end_degrees);
InterpolatedRotation   90 ui/gfx/interpolated_transform.h   InterpolatedRotation(float start_degrees,
InterpolatedRotation   94 ui/gfx/interpolated_transform.h   virtual ~InterpolatedRotation();
InterpolatedRotation  103 ui/gfx/interpolated_transform.h   DISALLOW_COPY_AND_ASSIGN(InterpolatedRotation);
InterpolatedRotation   24 ui/gfx/interpolated_transform_unittest.cc TEST(InterpolatedTransformTest, InterpolatedRotation) {
InterpolatedRotation   25 ui/gfx/interpolated_transform_unittest.cc   ui::InterpolatedRotation interpolated_rotation(0, 100);
InterpolatedRotation   26 ui/gfx/interpolated_transform_unittest.cc   ui::InterpolatedRotation interpolated_rotation_diff_start_end(
InterpolatedRotation   75 ui/gfx/interpolated_transform_unittest.cc   ui::InterpolatedRotation rot(0, 90);
InterpolatedRotation   78 ui/gfx/interpolated_transform_unittest.cc       new ui::InterpolatedRotation(0, 90));
InterpolatedRotation  130 ui/gfx/interpolated_transform_unittest.cc           new ui::InterpolatedRotation(reversed ? degrees : 0,
InterpolatedRotation  197 ui/gfx/interpolated_transform_unittest.cc       new ui::InterpolatedRotation(0, 4.0f));