InterpolatedRotation 83 ash/rotator/screen_rotation.cc new ui::InterpolatedRotation(0, degrees_))); InterpolatedRotation 132 ui/gfx/interpolated_transform.cc InterpolatedRotation::InterpolatedRotation(float start_degrees, InterpolatedRotation 139 ui/gfx/interpolated_transform.cc InterpolatedRotation::InterpolatedRotation(float start_degrees, InterpolatedRotation 148 ui/gfx/interpolated_transform.cc InterpolatedRotation::~InterpolatedRotation() {} InterpolatedRotation 150 ui/gfx/interpolated_transform.cc gfx::Transform InterpolatedRotation::InterpolateButDoNotCompose(float t) const { InterpolatedRotation 87 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedRotation : public InterpolatedTransform { InterpolatedRotation 89 ui/gfx/interpolated_transform.h InterpolatedRotation(float start_degrees, float end_degrees); InterpolatedRotation 90 ui/gfx/interpolated_transform.h InterpolatedRotation(float start_degrees, InterpolatedRotation 94 ui/gfx/interpolated_transform.h virtual ~InterpolatedRotation(); InterpolatedRotation 103 ui/gfx/interpolated_transform.h DISALLOW_COPY_AND_ASSIGN(InterpolatedRotation); InterpolatedRotation 24 ui/gfx/interpolated_transform_unittest.cc TEST(InterpolatedTransformTest, InterpolatedRotation) { InterpolatedRotation 25 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedRotation interpolated_rotation(0, 100); InterpolatedRotation 26 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedRotation interpolated_rotation_diff_start_end( InterpolatedRotation 75 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedRotation rot(0, 90); InterpolatedRotation 78 ui/gfx/interpolated_transform_unittest.cc new ui::InterpolatedRotation(0, 90)); InterpolatedRotation 130 ui/gfx/interpolated_transform_unittest.cc new ui::InterpolatedRotation(reversed ? degrees : 0, InterpolatedRotation 197 ui/gfx/interpolated_transform_unittest.cc new ui::InterpolatedRotation(0, 4.0f));