InterpolatedTransform 80 ash/rotator/screen_rotation.cc scoped_ptr<ui::InterpolatedTransform> rotation( InterpolatedTransform 85 ash/rotator/screen_rotation.cc scoped_ptr<ui::InterpolatedTransform> translation( InterpolatedTransform 92 ash/rotator/screen_rotation.cc scoped_ptr<ui::InterpolatedTransform> scale_down( InterpolatedTransform 95 ash/rotator/screen_rotation.cc scoped_ptr<ui::InterpolatedTransform> scale_up( InterpolatedTransform 15 ash/rotator/screen_rotation.h class InterpolatedTransform; InterpolatedTransform 48 ash/rotator/screen_rotation.h scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; InterpolatedTransform 109 ash/wm/window_animations.cc scoped_ptr<ui::InterpolatedTransform> scale( InterpolatedTransform 113 ash/wm/window_animations.cc scoped_ptr<ui::InterpolatedTransform> translation( InterpolatedTransform 87 ui/compositor/layer_animation_element.cc InterpolatedTransformTransition(InterpolatedTransform* interpolated_transform, InterpolatedTransform 111 ui/compositor/layer_animation_element.cc scoped_ptr<InterpolatedTransform> interpolated_transform_; InterpolatedTransform 814 ui/compositor/layer_animation_element.cc InterpolatedTransform* interpolated_transform, InterpolatedTransform 22 ui/compositor/layer_animation_element.h class InterpolatedTransform; InterpolatedTransform 96 ui/compositor/layer_animation_element.h InterpolatedTransform* interpolated_transform, InterpolatedTransform 74 ui/gfx/interpolated_transform.cc InterpolatedTransform::InterpolatedTransform() InterpolatedTransform 80 ui/gfx/interpolated_transform.cc InterpolatedTransform::InterpolatedTransform(float start_time, InterpolatedTransform 87 ui/gfx/interpolated_transform.cc InterpolatedTransform::~InterpolatedTransform() {} InterpolatedTransform 89 ui/gfx/interpolated_transform.cc gfx::Transform InterpolatedTransform::Interpolate(float t) const { InterpolatedTransform 99 ui/gfx/interpolated_transform.cc void InterpolatedTransform::SetChild(InterpolatedTransform* child) { InterpolatedTransform 103 ui/gfx/interpolated_transform.cc inline float InterpolatedTransform::ValueBetween(float time, InterpolatedTransform 134 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 143 ui/gfx/interpolated_transform.cc : InterpolatedTransform(start_time, end_time), InterpolatedTransform 167 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 179 ui/gfx/interpolated_transform.cc : InterpolatedTransform(start_time, end_time), InterpolatedTransform 199 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 206 ui/gfx/interpolated_transform.cc : InterpolatedTransform(start_time, end_time), InterpolatedTransform 213 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 222 ui/gfx/interpolated_transform.cc : InterpolatedTransform(start_time, end_time), InterpolatedTransform 244 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 253 ui/gfx/interpolated_transform.cc : InterpolatedTransform(start_time, end_time), InterpolatedTransform 275 ui/gfx/interpolated_transform.cc : InterpolatedTransform(), InterpolatedTransform 292 ui/gfx/interpolated_transform.cc InterpolatedTransform* transform) InterpolatedTransform 293 ui/gfx/interpolated_transform.cc : InterpolatedTransform() { InterpolatedTransform 299 ui/gfx/interpolated_transform.cc InterpolatedTransform* transform, InterpolatedTransform 302 ui/gfx/interpolated_transform.cc : InterpolatedTransform() { InterpolatedTransform 317 ui/gfx/interpolated_transform.cc InterpolatedTransform* xform) { InterpolatedTransform 323 ui/gfx/interpolated_transform.cc scoped_ptr<InterpolatedTransform> pre_transform( InterpolatedTransform 325 ui/gfx/interpolated_transform.cc scoped_ptr<InterpolatedTransform> post_transform( InterpolatedTransform 336 ui/gfx/interpolated_transform.cc : InterpolatedTransform() { InterpolatedTransform 345 ui/gfx/interpolated_transform.cc : InterpolatedTransform() { InterpolatedTransform 28 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedTransform { InterpolatedTransform 30 ui/gfx/interpolated_transform.h InterpolatedTransform(); InterpolatedTransform 34 ui/gfx/interpolated_transform.h InterpolatedTransform(float start_time, float end_time); InterpolatedTransform 35 ui/gfx/interpolated_transform.h virtual ~InterpolatedTransform(); InterpolatedTransform 44 ui/gfx/interpolated_transform.h void SetChild(InterpolatedTransform* child); InterpolatedTransform 74 ui/gfx/interpolated_transform.h scoped_ptr<InterpolatedTransform> child_; InterpolatedTransform 78 ui/gfx/interpolated_transform.h DISALLOW_COPY_AND_ASSIGN(InterpolatedTransform); InterpolatedTransform 87 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedRotation : public InterpolatedTransform { InterpolatedTransform 112 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedAxisAngleRotation : public InterpolatedTransform { InterpolatedTransform 141 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedScale : public InterpolatedTransform { InterpolatedTransform 164 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedTranslation : public InterpolatedTransform { InterpolatedTransform 193 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedConstantTransform : public InterpolatedTransform { InterpolatedTransform 216 ui/gfx/interpolated_transform.h : public InterpolatedTransform { InterpolatedTransform 220 ui/gfx/interpolated_transform.h InterpolatedTransform* transform); InterpolatedTransform 224 ui/gfx/interpolated_transform.h InterpolatedTransform* transform, InterpolatedTransform 233 ui/gfx/interpolated_transform.h void Init(const gfx::Point& pivot, InterpolatedTransform* transform); InterpolatedTransform 235 ui/gfx/interpolated_transform.h scoped_ptr<InterpolatedTransform> transform_; InterpolatedTransform 240 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform { InterpolatedTransform 107 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { InterpolatedTransform 127 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> rotation( InterpolatedTransform 133 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> translation( InterpolatedTransform 140 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> scale_down( InterpolatedTransform 143 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> scale_up( InterpolatedTransform 146 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> to_return( InterpolatedTransform 162 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> screen_rotation( InterpolatedTransform 177 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedTransform* GetMaximize() { InterpolatedTransform 186 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> scale( InterpolatedTransform 190 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> translation( InterpolatedTransform 196 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> rotation( InterpolatedTransform 199 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( InterpolatedTransform 214 ui/gfx/interpolated_transform_unittest.cc scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); InterpolatedTransform 283 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> scale(new ui::InterpolatedScale( InterpolatedTransform 288 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> scale_about_pivot( InterpolatedTransform 352 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> perspective( InterpolatedTransform 355 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> scale( InterpolatedTransform 357 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> scale_about_pivot( InterpolatedTransform 362 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> translation( InterpolatedTransform 366 ui/wm/core/window_animations.cc scoped_ptr<ui::InterpolatedTransform> rotation(