InterpolatedTransform   80 ash/rotator/screen_rotation.cc   scoped_ptr<ui::InterpolatedTransform> rotation(
InterpolatedTransform   85 ash/rotator/screen_rotation.cc   scoped_ptr<ui::InterpolatedTransform> translation(
InterpolatedTransform   92 ash/rotator/screen_rotation.cc   scoped_ptr<ui::InterpolatedTransform> scale_down(
InterpolatedTransform   95 ash/rotator/screen_rotation.cc   scoped_ptr<ui::InterpolatedTransform> scale_up(
InterpolatedTransform   15 ash/rotator/screen_rotation.h class InterpolatedTransform;
InterpolatedTransform   48 ash/rotator/screen_rotation.h   scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
InterpolatedTransform  109 ash/wm/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> scale(
InterpolatedTransform  113 ash/wm/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> translation(
InterpolatedTransform   87 ui/compositor/layer_animation_element.cc   InterpolatedTransformTransition(InterpolatedTransform* interpolated_transform,
InterpolatedTransform  111 ui/compositor/layer_animation_element.cc   scoped_ptr<InterpolatedTransform> interpolated_transform_;
InterpolatedTransform  814 ui/compositor/layer_animation_element.cc     InterpolatedTransform* interpolated_transform,
InterpolatedTransform   22 ui/compositor/layer_animation_element.h class InterpolatedTransform;
InterpolatedTransform   96 ui/compositor/layer_animation_element.h       InterpolatedTransform* interpolated_transform,
InterpolatedTransform   74 ui/gfx/interpolated_transform.cc InterpolatedTransform::InterpolatedTransform()
InterpolatedTransform   80 ui/gfx/interpolated_transform.cc InterpolatedTransform::InterpolatedTransform(float start_time,
InterpolatedTransform   87 ui/gfx/interpolated_transform.cc InterpolatedTransform::~InterpolatedTransform() {}
InterpolatedTransform   89 ui/gfx/interpolated_transform.cc gfx::Transform InterpolatedTransform::Interpolate(float t) const {
InterpolatedTransform   99 ui/gfx/interpolated_transform.cc void InterpolatedTransform::SetChild(InterpolatedTransform* child) {
InterpolatedTransform  103 ui/gfx/interpolated_transform.cc inline float InterpolatedTransform::ValueBetween(float time,
InterpolatedTransform  134 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  143 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(start_time, end_time),
InterpolatedTransform  167 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  179 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(start_time, end_time),
InterpolatedTransform  199 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  206 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(start_time, end_time),
InterpolatedTransform  213 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  222 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(start_time, end_time),
InterpolatedTransform  244 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  253 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(start_time, end_time),
InterpolatedTransform  275 ui/gfx/interpolated_transform.cc     : InterpolatedTransform(),
InterpolatedTransform  292 ui/gfx/interpolated_transform.cc   InterpolatedTransform* transform)
InterpolatedTransform  293 ui/gfx/interpolated_transform.cc     : InterpolatedTransform() {
InterpolatedTransform  299 ui/gfx/interpolated_transform.cc   InterpolatedTransform* transform,
InterpolatedTransform  302 ui/gfx/interpolated_transform.cc     : InterpolatedTransform() {
InterpolatedTransform  317 ui/gfx/interpolated_transform.cc                                            InterpolatedTransform* xform) {
InterpolatedTransform  323 ui/gfx/interpolated_transform.cc   scoped_ptr<InterpolatedTransform> pre_transform(
InterpolatedTransform  325 ui/gfx/interpolated_transform.cc   scoped_ptr<InterpolatedTransform> post_transform(
InterpolatedTransform  336 ui/gfx/interpolated_transform.cc     : InterpolatedTransform() {
InterpolatedTransform  345 ui/gfx/interpolated_transform.cc     : InterpolatedTransform() {
InterpolatedTransform   28 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedTransform {
InterpolatedTransform   30 ui/gfx/interpolated_transform.h   InterpolatedTransform();
InterpolatedTransform   34 ui/gfx/interpolated_transform.h   InterpolatedTransform(float start_time, float end_time);
InterpolatedTransform   35 ui/gfx/interpolated_transform.h   virtual ~InterpolatedTransform();
InterpolatedTransform   44 ui/gfx/interpolated_transform.h   void SetChild(InterpolatedTransform* child);
InterpolatedTransform   74 ui/gfx/interpolated_transform.h   scoped_ptr<InterpolatedTransform> child_;
InterpolatedTransform   78 ui/gfx/interpolated_transform.h   DISALLOW_COPY_AND_ASSIGN(InterpolatedTransform);
InterpolatedTransform   87 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedRotation : public InterpolatedTransform {
InterpolatedTransform  112 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedAxisAngleRotation : public InterpolatedTransform {
InterpolatedTransform  141 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedScale : public InterpolatedTransform {
InterpolatedTransform  164 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedTranslation : public InterpolatedTransform {
InterpolatedTransform  193 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedConstantTransform : public InterpolatedTransform {
InterpolatedTransform  216 ui/gfx/interpolated_transform.h     : public InterpolatedTransform {
InterpolatedTransform  220 ui/gfx/interpolated_transform.h                                   InterpolatedTransform* transform);
InterpolatedTransform  224 ui/gfx/interpolated_transform.h                                   InterpolatedTransform* transform,
InterpolatedTransform  233 ui/gfx/interpolated_transform.h   void Init(const gfx::Point& pivot, InterpolatedTransform* transform);
InterpolatedTransform  235 ui/gfx/interpolated_transform.h   scoped_ptr<InterpolatedTransform> transform_;
InterpolatedTransform  240 ui/gfx/interpolated_transform.h class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform {
InterpolatedTransform  107 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
InterpolatedTransform  127 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> rotation(
InterpolatedTransform  133 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> translation(
InterpolatedTransform  140 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> scale_down(
InterpolatedTransform  143 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> scale_up(
InterpolatedTransform  146 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> to_return(
InterpolatedTransform  162 ui/gfx/interpolated_transform_unittest.cc       scoped_ptr<ui::InterpolatedTransform> screen_rotation(
InterpolatedTransform  177 ui/gfx/interpolated_transform_unittest.cc ui::InterpolatedTransform* GetMaximize() {
InterpolatedTransform  186 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> scale(
InterpolatedTransform  190 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> translation(
InterpolatedTransform  196 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> rotation(
InterpolatedTransform  199 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
InterpolatedTransform  214 ui/gfx/interpolated_transform_unittest.cc   scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
InterpolatedTransform  283 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> scale(new ui::InterpolatedScale(
InterpolatedTransform  288 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
InterpolatedTransform  352 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> perspective(
InterpolatedTransform  355 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> scale(
InterpolatedTransform  357 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
InterpolatedTransform  362 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> translation(
InterpolatedTransform  366 ui/wm/core/window_animations.cc   scoped_ptr<ui::InterpolatedTransform> rotation(