Inverse           670 cc/layers/layer_position_constraint_unittest.cc       Inverse(rotation_about_z));
Inverse           710 cc/layers/layer_position_constraint_unittest.cc       Inverse(rotation_about_z));
Inverse           848 cc/layers/layer_position_constraint_unittest.cc       Inverse(compound_draw_transform));
Inverse           894 cc/layers/layer_position_constraint_unittest.cc       Inverse(compound_draw_transform));
Inverse            94 cc/test/geometry_test_utils.h gfx::Transform Inverse(const gfx::Transform& transform);
Inverse           351 cc/trees/layer_tree_host_common_unittest.cc       translation_to_anchor * layer_transform * Inverse(translation_to_anchor);
Inverse           368 cc/trees/layer_tree_host_common_unittest.cc                     layer_transform * Inverse(translation_to_anchor);
Inverse           574 cc/trees/layer_tree_host_common_unittest.cc       Inverse(parent_translation_to_anchor);
Inverse           641 cc/trees/layer_tree_host_common_unittest.cc       Inverse(parent_translation_to_anchor);
Inverse           649 cc/trees/layer_tree_host_common_unittest.cc       parent_composite_transform * Inverse(surface_sublayer_transform);
Inverse           736 cc/trees/layer_tree_host_common_unittest.cc       Inverse(parent_translation_to_anchor);
Inverse           747 cc/trees/layer_tree_host_common_unittest.cc       Inverse(surface_sublayer_transform);
Inverse           864 cc/trees/layer_tree_host_common_unittest.cc       translation_to_anchor * layer_transform * Inverse(translation_to_anchor);
Inverse           866 cc/trees/layer_tree_host_common_unittest.cc                      Inverse(translation_to_anchor);
Inverse           878 cc/trees/layer_tree_host_common_unittest.cc   gfx::Transform S1 = Inverse(surface1_sublayer_transform);
Inverse           890 cc/trees/layer_tree_host_common_unittest.cc   gfx::Transform S2 = Inverse(surface2_sublayer_transform);
Inverse          2622 cc/trees/layer_tree_host_common_unittest.cc       Inverse(layer_to_surface_transform), gfx::QuadF(clipped_rect), &clipped);
Inverse            64 ui/gfx/geometry/matrix3_f.h   Matrix3F Inverse() const;
Inverse            67 ui/gfx/geometry/matrix3_unittest.cc TEST(Matrix3fTest, Inverse) {
Inverse            69 ui/gfx/geometry/matrix3_unittest.cc   Matrix3F inv_identity = identity.Inverse();
Inverse            77 ui/gfx/geometry/matrix3_unittest.cc   EXPECT_EQ(Matrix3F::Zeros(), singular.Inverse());
Inverse            83 ui/gfx/geometry/matrix3_unittest.cc   Matrix3F inv_regular = regular.Inverse();