IsAnimatingProperty 100 ash/frame/header_painter_util.cc return !parent_layer_animator->IsAnimatingProperty( IsAnimatingProperty 102 ash/frame/header_painter_util.cc !parent_layer_animator->IsAnimatingProperty( IsAnimatingProperty 400 cc/animation/layer_animation_controller.cc return IsAnimatingProperty(Animation::Transform); IsAnimatingProperty 81 cc/animation/layer_animation_controller.h bool IsAnimatingProperty(Animation::TargetProperty target_property) const; IsAnimatingProperty 493 cc/layers/layer.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Filter); IsAnimatingProperty 514 cc/layers/layer.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Opacity); IsAnimatingProperty 612 cc/layers/layer.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Transform); IsAnimatingProperty 905 cc/layers/layer_impl.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Filter); IsAnimatingProperty 948 cc/layers/layer_impl.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Opacity); IsAnimatingProperty 1006 cc/layers/layer_impl.cc return layer_animation_controller_->IsAnimatingProperty(Animation::Transform); IsAnimatingProperty 220 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 232 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 277 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 289 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 369 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 380 ui/compositor/layer.cc if (animator_.get() && animator_->IsAnimatingProperty( IsAnimatingProperty 150 ui/compositor/layer_animator.h bool IsAnimatingProperty( IsAnimatingProperty 1946 ui/compositor/layer_animator_unittest.cc ASSERT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 1953 ui/compositor/layer_animator_unittest.cc ASSERT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2003 ui/compositor/layer_animator_unittest.cc ASSERT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2007 ui/compositor/layer_animator_unittest.cc ASSERT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2012 ui/compositor/layer_animator_unittest.cc ASSERT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2017 ui/compositor/layer_animator_unittest.cc ASSERT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2052 ui/compositor/layer_animator_unittest.cc ASSERT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2064 ui/compositor/layer_animator_unittest.cc ASSERT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2117 ui/compositor/layer_animator_unittest.cc EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2132 ui/compositor/layer_animator_unittest.cc EXPECT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2246 ui/compositor/layer_animator_unittest.cc EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM)); IsAnimatingProperty 2247 ui/compositor/layer_animator_unittest.cc EXPECT_TRUE(animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); IsAnimatingProperty 2248 ui/compositor/layer_animator_unittest.cc EXPECT_FALSE(animator->IsAnimatingProperty(LayerAnimationElement::OPACITY)); IsAnimatingProperty 187 ui/views/widget/desktop_aura/desktop_window_tree_host_win.cc content_window_->layer()->GetAnimator()->IsAnimatingProperty( IsAnimatingProperty 55 ui/wm/core/visibility_controller.cc window->layer()->GetAnimator()->IsAnimatingProperty( IsAnimatingProperty 46 ui/wm/core/visibility_controller_unittest.cc IsAnimatingProperty(ui::LayerAnimationElement::OPACITY));