IsCounterClockwise 1311 cc/output/gl_renderer.cc float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1; IsCounterClockwise 29 cc/resources/layer_quad.cc float sign = quad.IsCounterClockwise() ? -1 : 1; IsCounterClockwise 52 ui/gfx/geometry/quad_f.h bool IsCounterClockwise() const; IsCounterClockwise 184 ui/gfx/geometry/quad_unittest.cc TEST(QuadTest, IsCounterClockwise) { IsCounterClockwise 189 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(a1, b1, c1, d1).IsCounterClockwise()); IsCounterClockwise 190 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(b1, c1, d1, a1).IsCounterClockwise()); IsCounterClockwise 191 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(a1, d1, c1, b1).IsCounterClockwise()); IsCounterClockwise 192 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(c1, b1, a1, d1).IsCounterClockwise()); IsCounterClockwise 199 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(a2, b2, c2, d2).IsCounterClockwise()); IsCounterClockwise 200 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(b2, c2, d2, a2).IsCounterClockwise()); IsCounterClockwise 201 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(a2, d2, c2, b2).IsCounterClockwise()); IsCounterClockwise 202 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(c2, b2, a2, d2).IsCounterClockwise()); IsCounterClockwise 209 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(a3, b3, c3, d3).IsCounterClockwise()); IsCounterClockwise 210 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(b3, c3, d3, a3).IsCounterClockwise()); IsCounterClockwise 211 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(a3, d3, c3, b3).IsCounterClockwise()); IsCounterClockwise 214 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(c3, b3, a3, d3).IsCounterClockwise()); IsCounterClockwise 221 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(a4, b4, c4, d4).IsCounterClockwise()); IsCounterClockwise 222 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(b4, c4, d4, a4).IsCounterClockwise()); IsCounterClockwise 223 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(a4, d4, c4, b4).IsCounterClockwise()); IsCounterClockwise 224 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(c4, b4, a4, d4).IsCounterClockwise()); IsCounterClockwise 232 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(a5, b5, c5, d5).IsCounterClockwise()); IsCounterClockwise 233 ui/gfx/geometry/quad_unittest.cc EXPECT_FALSE(QuadF(b5, c5, d5, a5).IsCounterClockwise()); IsCounterClockwise 234 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(a5, d5, c5, b5).IsCounterClockwise()); IsCounterClockwise 235 ui/gfx/geometry/quad_unittest.cc EXPECT_TRUE(QuadF(c5, b5, a5, d5).IsCounterClockwise());