IsCounterClockwise 1311 cc/output/gl_renderer.cc   float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
IsCounterClockwise   29 cc/resources/layer_quad.cc   float sign = quad.IsCounterClockwise() ? -1 : 1;
IsCounterClockwise   52 ui/gfx/geometry/quad_f.h   bool IsCounterClockwise() const;
IsCounterClockwise  184 ui/gfx/geometry/quad_unittest.cc TEST(QuadTest, IsCounterClockwise) {
IsCounterClockwise  189 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(a1, b1, c1, d1).IsCounterClockwise());
IsCounterClockwise  190 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(b1, c1, d1, a1).IsCounterClockwise());
IsCounterClockwise  191 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(a1, d1, c1, b1).IsCounterClockwise());
IsCounterClockwise  192 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(c1, b1, a1, d1).IsCounterClockwise());
IsCounterClockwise  199 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(a2, b2, c2, d2).IsCounterClockwise());
IsCounterClockwise  200 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(b2, c2, d2, a2).IsCounterClockwise());
IsCounterClockwise  201 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(a2, d2, c2, b2).IsCounterClockwise());
IsCounterClockwise  202 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(c2, b2, a2, d2).IsCounterClockwise());
IsCounterClockwise  209 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(a3, b3, c3, d3).IsCounterClockwise());
IsCounterClockwise  210 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(b3, c3, d3, a3).IsCounterClockwise());
IsCounterClockwise  211 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(a3, d3, c3, b3).IsCounterClockwise());
IsCounterClockwise  214 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(c3, b3, a3, d3).IsCounterClockwise());
IsCounterClockwise  221 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(a4, b4, c4, d4).IsCounterClockwise());
IsCounterClockwise  222 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(b4, c4, d4, a4).IsCounterClockwise());
IsCounterClockwise  223 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(a4, d4, c4, b4).IsCounterClockwise());
IsCounterClockwise  224 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(c4, b4, a4, d4).IsCounterClockwise());
IsCounterClockwise  232 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(a5, b5, c5, d5).IsCounterClockwise());
IsCounterClockwise  233 ui/gfx/geometry/quad_unittest.cc   EXPECT_FALSE(QuadF(b5, c5, d5, a5).IsCounterClockwise());
IsCounterClockwise  234 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(a5, d5, c5, b5).IsCounterClockwise());
IsCounterClockwise  235 ui/gfx/geometry/quad_unittest.cc   EXPECT_TRUE(QuadF(c5, b5, a5, d5).IsCounterClockwise());