AxisNegativeAsButton 61 content/browser/gamepad/gamepad_standard_mappings.h blink::WebGamepadButton AxisNegativeAsButton(float input); AxisNegativeAsButton 21 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); AxisNegativeAsButton 23 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); AxisNegativeAsButton 45 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); AxisNegativeAsButton 47 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); AxisNegativeAsButton 100 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); AxisNegativeAsButton 102 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); AxisNegativeAsButton 124 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); AxisNegativeAsButton 126 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); AxisNegativeAsButton 139 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); AxisNegativeAsButton 141 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[5]); AxisNegativeAsButton 161 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); AxisNegativeAsButton 163 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); AxisNegativeAsButton 33 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); AxisNegativeAsButton 35 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]);