AxisPositiveAsButton   62 content/browser/gamepad/gamepad_standard_mappings.h blink::WebGamepadButton AxisPositiveAsButton(float input);
AxisPositiveAsButton   22 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
AxisPositiveAsButton   24 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
AxisPositiveAsButton   46 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
AxisPositiveAsButton   48 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
AxisPositiveAsButton  101 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
AxisPositiveAsButton  103 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
AxisPositiveAsButton  125 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
AxisPositiveAsButton  127 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
AxisPositiveAsButton  140 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]);
AxisPositiveAsButton  142 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]);
AxisPositiveAsButton  162 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
AxisPositiveAsButton  164 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
AxisPositiveAsButton   34 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);
AxisPositiveAsButton   36 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);