AxisPositiveAsButton 62 content/browser/gamepad/gamepad_standard_mappings.h blink::WebGamepadButton AxisPositiveAsButton(float input); AxisPositiveAsButton 22 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); AxisPositiveAsButton 24 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); AxisPositiveAsButton 46 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); AxisPositiveAsButton 48 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); AxisPositiveAsButton 101 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); AxisPositiveAsButton 103 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); AxisPositiveAsButton 125 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); AxisPositiveAsButton 127 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); AxisPositiveAsButton 140 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); AxisPositiveAsButton 142 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]); AxisPositiveAsButton 162 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); AxisPositiveAsButton 164 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); AxisPositiveAsButton 34 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); AxisPositiveAsButton 36 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);