AxisToButton 60 content/browser/gamepad/gamepad_standard_mappings.h blink::WebGamepadButton AxisToButton(float input); AxisToButton 15 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); AxisToButton 16 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); AxisToButton 63 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]); AxisToButton 64 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]); AxisToButton 69 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); AxisToButton 70 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); AxisToButton 72 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); AxisToButton 94 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); AxisToButton 95 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); AxisToButton 155 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); AxisToButton 156 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); AxisToButton 64 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); AxisToButton 65 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); AxisToButton 89 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); AxisToButton 90 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);