AxisToButton       60 content/browser/gamepad/gamepad_standard_mappings.h blink::WebGamepadButton AxisToButton(float input);
AxisToButton       15 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
AxisToButton       16 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
AxisToButton       63 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]);
AxisToButton       64 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]);
AxisToButton       69 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]);
AxisToButton       70 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]);
AxisToButton       72 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]);
AxisToButton       94 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
AxisToButton       95 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
AxisToButton      155 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
AxisToButton      156 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
AxisToButton       64 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
AxisToButton       65 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
AxisToButton       89 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
AxisToButton       90 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);