LayerQuad         944 cc/output/gl_renderer.cc   LayerQuad device_layer_bounds(gfx::QuadF(device_quad.BoundingBox()));
LayerQuad         945 cc/output/gl_renderer.cc   LayerQuad device_layer_edges(device_quad);
LayerQuad        1272 cc/output/gl_renderer.cc   LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
LayerQuad        1275 cc/output/gl_renderer.cc   LayerQuad device_layer_edges(device_layer_quad);
LayerQuad        1296 cc/output/gl_renderer.cc   LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
LayerQuad        1297 cc/output/gl_renderer.cc   LayerQuad::Edge left_edge(bottom_left, top_left);
LayerQuad        1298 cc/output/gl_renderer.cc   LayerQuad::Edge top_edge(top_left, top_right);
LayerQuad        1299 cc/output/gl_renderer.cc   LayerQuad::Edge right_edge(top_right, bottom_right);
LayerQuad        1318 cc/output/gl_renderer.cc   LayerQuad device_quad(left_edge, top_edge, right_edge, bottom_edge);
LayerQuad          12 cc/resources/layer_quad.cc LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) {
LayerQuad          22 cc/resources/layer_quad.cc LayerQuad::LayerQuad(const gfx::QuadF& quad) {
LayerQuad          36 cc/resources/layer_quad.cc LayerQuad::LayerQuad(const Edge& left,
LayerQuad          45 cc/resources/layer_quad.cc gfx::QuadF LayerQuad::ToQuadF() const {
LayerQuad          52 cc/resources/layer_quad.cc void LayerQuad::ToFloatArray(float flattened[12]) const {
LayerQuad          21 cc/resources/layer_quad.h class CC_EXPORT LayerQuad {
LayerQuad          72 cc/resources/layer_quad.h   LayerQuad(const Edge& left,
LayerQuad          76 cc/resources/layer_quad.h   explicit LayerQuad(const gfx::QuadF& quad);
LayerQuad         109 cc/resources/layer_quad.h   DISALLOW_COPY_AND_ASSIGN(LayerQuad);
LayerQuad          20 cc/resources/layer_quad_unittest.cc   LayerQuad layer_quad_cw(quad_cw);
LayerQuad          24 cc/resources/layer_quad_unittest.cc   LayerQuad layer_quad_ccw(quad_ccw);
LayerQuad          35 cc/resources/layer_quad_unittest.cc   LayerQuad layer_quad(quad);