LockForRead 1145 cc/resources/resource_provider.cc texture_id_(resource_provider->LockForRead(resource_id)->gl_id) { LockForRead 1201 cc/resources/resource_provider.cc const Resource* resource = resource_provider->LockForRead(resource_id); LockForRead 571 cc/resources/resource_provider.h const Resource* LockForRead(ResourceId id);