LockForRead      1145 cc/resources/resource_provider.cc       texture_id_(resource_provider->LockForRead(resource_id)->gl_id) {
LockForRead      1201 cc/resources/resource_provider.cc   const Resource* resource = resource_provider->LockForRead(resource_id);
LockForRead       571 cc/resources/resource_provider.h   const Resource* LockForRead(ResourceId id);