LockForWrite     1180 cc/resources/resource_provider.cc       texture_id_(resource_provider->LockForWrite(resource_id)->gl_id) {
LockForWrite     1216 cc/resources/resource_provider.cc       &sk_bitmap_, resource_provider->LockForWrite(resource_id));
LockForWrite     1735 cc/resources/resource_provider.cc   LockForWrite(id);
LockForWrite     1741 cc/resources/resource_provider.cc   return resource->direct_raster_buffer->LockForWrite();
LockForWrite     1756 cc/resources/resource_provider.cc   return resource->image_raster_buffer->LockForWrite();
LockForWrite     1780 cc/resources/resource_provider.cc   return resource->pixel_raster_buffer->LockForWrite();
LockForWrite     1948 cc/resources/resource_provider.cc   LockForWrite(id);
LockForWrite      455 cc/resources/resource_provider.h     SkCanvas* LockForWrite();
LockForWrite      573 cc/resources/resource_provider.h   const Resource* LockForWrite(ResourceId id);