LockForWrite 1180 cc/resources/resource_provider.cc texture_id_(resource_provider->LockForWrite(resource_id)->gl_id) { LockForWrite 1216 cc/resources/resource_provider.cc &sk_bitmap_, resource_provider->LockForWrite(resource_id)); LockForWrite 1735 cc/resources/resource_provider.cc LockForWrite(id); LockForWrite 1741 cc/resources/resource_provider.cc return resource->direct_raster_buffer->LockForWrite(); LockForWrite 1756 cc/resources/resource_provider.cc return resource->image_raster_buffer->LockForWrite(); LockForWrite 1780 cc/resources/resource_provider.cc return resource->pixel_raster_buffer->LockForWrite(); LockForWrite 1948 cc/resources/resource_provider.cc LockForWrite(id); LockForWrite 455 cc/resources/resource_provider.h SkCanvas* LockForWrite(); LockForWrite 573 cc/resources/resource_provider.h const Resource* LockForWrite(ResourceId id);