LockStateController  908 ash/shell.cc     lock_state_controller_.reset(new LockStateController);
LockStateController  102 ash/shell.h    class LockStateController;
LockStateController  356 ash/shell.h      LockStateController* lock_state_controller() {
LockStateController  650 ash/shell.h      scoped_ptr<LockStateController> lock_state_controller_;
LockStateController  152 ash/wm/lock_state_controller.cc const int LockStateController::kLockTimeoutMs = 400;
LockStateController  153 ash/wm/lock_state_controller.cc const int LockStateController::kShutdownTimeoutMs = 400;
LockStateController  154 ash/wm/lock_state_controller.cc const int LockStateController::kLockFailTimeoutMs = 8000;
LockStateController  155 ash/wm/lock_state_controller.cc const int LockStateController::kLockToShutdownTimeoutMs = 150;
LockStateController  156 ash/wm/lock_state_controller.cc const int LockStateController::kShutdownRequestDelayMs = 50;
LockStateController  158 ash/wm/lock_state_controller.cc LockStateController::TestApi::TestApi(LockStateController* controller)
LockStateController  162 ash/wm/lock_state_controller.cc LockStateController::TestApi::~TestApi() {
LockStateController  165 ash/wm/lock_state_controller.cc LockStateController::LockStateController()
LockStateController  177 ash/wm/lock_state_controller.cc LockStateController::~LockStateController() {
LockStateController  181 ash/wm/lock_state_controller.cc void LockStateController::SetDelegate(LockStateControllerDelegate* delegate) {
LockStateController  185 ash/wm/lock_state_controller.cc void LockStateController::AddObserver(LockStateObserver* observer) {
LockStateController  189 ash/wm/lock_state_controller.cc void LockStateController::RemoveObserver(LockStateObserver* observer) {
LockStateController  193 ash/wm/lock_state_controller.cc bool LockStateController::HasObserver(LockStateObserver* observer) {
LockStateController  197 ash/wm/lock_state_controller.cc void LockStateController::StartLockAnimation(
LockStateController  207 ash/wm/lock_state_controller.cc void LockStateController::StartShutdownAnimation() {
LockStateController  211 ash/wm/lock_state_controller.cc void LockStateController::StartLockAnimationAndLockImmediately() {
LockStateController  217 ash/wm/lock_state_controller.cc bool LockStateController::LockRequested() {
LockStateController  221 ash/wm/lock_state_controller.cc bool LockStateController::ShutdownRequested() {
LockStateController  225 ash/wm/lock_state_controller.cc bool LockStateController::CanCancelLockAnimation() {
LockStateController  229 ash/wm/lock_state_controller.cc void LockStateController::CancelLockAnimation() {
LockStateController  237 ash/wm/lock_state_controller.cc bool LockStateController::CanCancelShutdownAnimation() {
LockStateController  243 ash/wm/lock_state_controller.cc void LockStateController::CancelShutdownAnimation() {
LockStateController  261 ash/wm/lock_state_controller.cc void LockStateController::OnStartingLock() {
LockStateController  269 ash/wm/lock_state_controller.cc void LockStateController::RequestShutdown() {
LockStateController  285 ash/wm/lock_state_controller.cc void LockStateController::OnLockScreenHide(
LockStateController  290 ash/wm/lock_state_controller.cc void LockStateController::SetLockScreenDisplayedCallback(
LockStateController  295 ash/wm/lock_state_controller.cc void LockStateController::OnHostCloseRequested(
LockStateController  300 ash/wm/lock_state_controller.cc void LockStateController::OnLoginStateChanged(
LockStateController  307 ash/wm/lock_state_controller.cc void LockStateController::OnAppTerminating() {
LockStateController  322 ash/wm/lock_state_controller.cc void LockStateController::OnLockStateChanged(bool locked) {
LockStateController  337 ash/wm/lock_state_controller.cc void LockStateController::OnLockFailTimeout() {
LockStateController  343 ash/wm/lock_state_controller.cc void LockStateController::StartLockToShutdownTimer() {
LockStateController  349 ash/wm/lock_state_controller.cc       this, &LockStateController::OnLockToShutdownTimeout);
LockStateController  352 ash/wm/lock_state_controller.cc void LockStateController::OnLockToShutdownTimeout() {
LockStateController  357 ash/wm/lock_state_controller.cc void LockStateController::StartPreShutdownAnimationTimer() {
LockStateController  363 ash/wm/lock_state_controller.cc       &LockStateController::OnPreShutdownAnimationTimeout);
LockStateController  366 ash/wm/lock_state_controller.cc void LockStateController::OnPreShutdownAnimationTimeout() {
LockStateController  376 ash/wm/lock_state_controller.cc void LockStateController::StartRealShutdownTimer(bool with_animation_time) {
LockStateController  395 ash/wm/lock_state_controller.cc       FROM_HERE, duration, this, &LockStateController::OnRealShutdownTimeout);
LockStateController  398 ash/wm/lock_state_controller.cc void LockStateController::OnRealShutdownTimeout() {
LockStateController  415 ash/wm/lock_state_controller.cc void LockStateController::StartCancellableShutdownAnimation() {
LockStateController  426 ash/wm/lock_state_controller.cc void LockStateController::StartImmediatePreLockAnimation(
LockStateController  433 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::PreLockAnimationFinished,
LockStateController  465 ash/wm/lock_state_controller.cc void LockStateController::StartCancellablePreLockAnimation() {
LockStateController  470 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::PreLockAnimationFinished,
LockStateController  501 ash/wm/lock_state_controller.cc void LockStateController::CancelPreLockAnimation() {
LockStateController  504 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::LockAnimationCancelled,
LockStateController  527 ash/wm/lock_state_controller.cc void LockStateController::StartPostLockAnimation() {
LockStateController  530 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::PostLockAnimationFinished,
LockStateController  545 ash/wm/lock_state_controller.cc void LockStateController::StartUnlockAnimationBeforeUIDestroyed(
LockStateController  555 ash/wm/lock_state_controller.cc void LockStateController::StartUnlockAnimationAfterUIDestroyed() {
LockStateController  558 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::UnlockAnimationAfterUIDestroyedFinished,
LockStateController  581 ash/wm/lock_state_controller.cc void LockStateController::LockAnimationCancelled() {
LockStateController  586 ash/wm/lock_state_controller.cc void LockStateController::PreLockAnimationFinished(bool request_lock) {
LockStateController  614 ash/wm/lock_state_controller.cc       &LockStateController::OnLockFailTimeout);
LockStateController  617 ash/wm/lock_state_controller.cc void LockStateController::PostLockAnimationFinished() {
LockStateController  633 ash/wm/lock_state_controller.cc void LockStateController::UnlockAnimationAfterUIDestroyedFinished() {
LockStateController  637 ash/wm/lock_state_controller.cc void LockStateController::StoreUnlockedProperties() {
LockStateController  651 ash/wm/lock_state_controller.cc void LockStateController::RestoreUnlockedProperties() {
LockStateController  664 ash/wm/lock_state_controller.cc void LockStateController::AnimateBackgroundAppearanceIfNecessary(
LockStateController  677 ash/wm/lock_state_controller.cc void LockStateController::AnimateBackgroundHidingIfNecessary(
LockStateController   72 ash/wm/lock_state_controller.h class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
LockStateController   99 ash/wm/lock_state_controller.h     explicit TestApi(LockStateController* controller);
LockStateController  139 ash/wm/lock_state_controller.h     LockStateController* controller_;  // not owned
LockStateController  144 ash/wm/lock_state_controller.h   LockStateController();
LockStateController  145 ash/wm/lock_state_controller.h   virtual ~LockStateController();
LockStateController  305 ash/wm/lock_state_controller.h   base::OneShotTimer<LockStateController> lock_fail_timer_;
LockStateController  310 ash/wm/lock_state_controller.h   base::OneShotTimer<LockStateController> lock_to_shutdown_timer_;
LockStateController  314 ash/wm/lock_state_controller.h   base::OneShotTimer<LockStateController> pre_shutdown_timer_;
LockStateController  319 ash/wm/lock_state_controller.h   base::OneShotTimer<LockStateController> real_shutdown_timer_;
LockStateController  323 ash/wm/lock_state_controller.h   base::WeakPtrFactory<LockStateController> weak_ptr_factory_;
LockStateController  325 ash/wm/lock_state_controller.h   DISALLOW_COPY_AND_ASSIGN(LockStateController);
LockStateController  120 ash/wm/lock_state_controller_unittest.cc     lock_state_controller_ = static_cast<LockStateController*>(
LockStateController  123 ash/wm/lock_state_controller_unittest.cc     test_api_.reset(new LockStateController::TestApi(lock_state_controller_));
LockStateController  403 ash/wm/lock_state_controller_unittest.cc   LockStateController* lock_state_controller_;  // not owned
LockStateController  411 ash/wm/lock_state_controller_unittest.cc   scoped_ptr<LockStateController::TestApi> test_api_;
LockStateController   21 ash/wm/power_button_controller.cc     LockStateController* controller)
LockStateController   31 ash/wm/power_button_controller.h class LockStateController;
LockStateController   43 ash/wm/power_button_controller.h   explicit PowerButtonController(LockStateController* controller);
LockStateController   82 ash/wm/power_button_controller.h   LockStateController* controller_; // Not owned.
LockStateController  472 ash/wm/toplevel_window_event_handler_unittest.cc   LockStateController* state_controller =