LockStateController 908 ash/shell.cc lock_state_controller_.reset(new LockStateController); LockStateController 102 ash/shell.h class LockStateController; LockStateController 356 ash/shell.h LockStateController* lock_state_controller() { LockStateController 650 ash/shell.h scoped_ptr<LockStateController> lock_state_controller_; LockStateController 152 ash/wm/lock_state_controller.cc const int LockStateController::kLockTimeoutMs = 400; LockStateController 153 ash/wm/lock_state_controller.cc const int LockStateController::kShutdownTimeoutMs = 400; LockStateController 154 ash/wm/lock_state_controller.cc const int LockStateController::kLockFailTimeoutMs = 8000; LockStateController 155 ash/wm/lock_state_controller.cc const int LockStateController::kLockToShutdownTimeoutMs = 150; LockStateController 156 ash/wm/lock_state_controller.cc const int LockStateController::kShutdownRequestDelayMs = 50; LockStateController 158 ash/wm/lock_state_controller.cc LockStateController::TestApi::TestApi(LockStateController* controller) LockStateController 162 ash/wm/lock_state_controller.cc LockStateController::TestApi::~TestApi() { LockStateController 165 ash/wm/lock_state_controller.cc LockStateController::LockStateController() LockStateController 177 ash/wm/lock_state_controller.cc LockStateController::~LockStateController() { LockStateController 181 ash/wm/lock_state_controller.cc void LockStateController::SetDelegate(LockStateControllerDelegate* delegate) { LockStateController 185 ash/wm/lock_state_controller.cc void LockStateController::AddObserver(LockStateObserver* observer) { LockStateController 189 ash/wm/lock_state_controller.cc void LockStateController::RemoveObserver(LockStateObserver* observer) { LockStateController 193 ash/wm/lock_state_controller.cc bool LockStateController::HasObserver(LockStateObserver* observer) { LockStateController 197 ash/wm/lock_state_controller.cc void LockStateController::StartLockAnimation( LockStateController 207 ash/wm/lock_state_controller.cc void LockStateController::StartShutdownAnimation() { LockStateController 211 ash/wm/lock_state_controller.cc void LockStateController::StartLockAnimationAndLockImmediately() { LockStateController 217 ash/wm/lock_state_controller.cc bool LockStateController::LockRequested() { LockStateController 221 ash/wm/lock_state_controller.cc bool LockStateController::ShutdownRequested() { LockStateController 225 ash/wm/lock_state_controller.cc bool LockStateController::CanCancelLockAnimation() { LockStateController 229 ash/wm/lock_state_controller.cc void LockStateController::CancelLockAnimation() { LockStateController 237 ash/wm/lock_state_controller.cc bool LockStateController::CanCancelShutdownAnimation() { LockStateController 243 ash/wm/lock_state_controller.cc void LockStateController::CancelShutdownAnimation() { LockStateController 261 ash/wm/lock_state_controller.cc void LockStateController::OnStartingLock() { LockStateController 269 ash/wm/lock_state_controller.cc void LockStateController::RequestShutdown() { LockStateController 285 ash/wm/lock_state_controller.cc void LockStateController::OnLockScreenHide( LockStateController 290 ash/wm/lock_state_controller.cc void LockStateController::SetLockScreenDisplayedCallback( LockStateController 295 ash/wm/lock_state_controller.cc void LockStateController::OnHostCloseRequested( LockStateController 300 ash/wm/lock_state_controller.cc void LockStateController::OnLoginStateChanged( LockStateController 307 ash/wm/lock_state_controller.cc void LockStateController::OnAppTerminating() { LockStateController 322 ash/wm/lock_state_controller.cc void LockStateController::OnLockStateChanged(bool locked) { LockStateController 337 ash/wm/lock_state_controller.cc void LockStateController::OnLockFailTimeout() { LockStateController 343 ash/wm/lock_state_controller.cc void LockStateController::StartLockToShutdownTimer() { LockStateController 349 ash/wm/lock_state_controller.cc this, &LockStateController::OnLockToShutdownTimeout); LockStateController 352 ash/wm/lock_state_controller.cc void LockStateController::OnLockToShutdownTimeout() { LockStateController 357 ash/wm/lock_state_controller.cc void LockStateController::StartPreShutdownAnimationTimer() { LockStateController 363 ash/wm/lock_state_controller.cc &LockStateController::OnPreShutdownAnimationTimeout); LockStateController 366 ash/wm/lock_state_controller.cc void LockStateController::OnPreShutdownAnimationTimeout() { LockStateController 376 ash/wm/lock_state_controller.cc void LockStateController::StartRealShutdownTimer(bool with_animation_time) { LockStateController 395 ash/wm/lock_state_controller.cc FROM_HERE, duration, this, &LockStateController::OnRealShutdownTimeout); LockStateController 398 ash/wm/lock_state_controller.cc void LockStateController::OnRealShutdownTimeout() { LockStateController 415 ash/wm/lock_state_controller.cc void LockStateController::StartCancellableShutdownAnimation() { LockStateController 426 ash/wm/lock_state_controller.cc void LockStateController::StartImmediatePreLockAnimation( LockStateController 433 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::PreLockAnimationFinished, LockStateController 465 ash/wm/lock_state_controller.cc void LockStateController::StartCancellablePreLockAnimation() { LockStateController 470 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::PreLockAnimationFinished, LockStateController 501 ash/wm/lock_state_controller.cc void LockStateController::CancelPreLockAnimation() { LockStateController 504 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::LockAnimationCancelled, LockStateController 527 ash/wm/lock_state_controller.cc void LockStateController::StartPostLockAnimation() { LockStateController 530 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::PostLockAnimationFinished, LockStateController 545 ash/wm/lock_state_controller.cc void LockStateController::StartUnlockAnimationBeforeUIDestroyed( LockStateController 555 ash/wm/lock_state_controller.cc void LockStateController::StartUnlockAnimationAfterUIDestroyed() { LockStateController 558 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::UnlockAnimationAfterUIDestroyedFinished, LockStateController 581 ash/wm/lock_state_controller.cc void LockStateController::LockAnimationCancelled() { LockStateController 586 ash/wm/lock_state_controller.cc void LockStateController::PreLockAnimationFinished(bool request_lock) { LockStateController 614 ash/wm/lock_state_controller.cc &LockStateController::OnLockFailTimeout); LockStateController 617 ash/wm/lock_state_controller.cc void LockStateController::PostLockAnimationFinished() { LockStateController 633 ash/wm/lock_state_controller.cc void LockStateController::UnlockAnimationAfterUIDestroyedFinished() { LockStateController 637 ash/wm/lock_state_controller.cc void LockStateController::StoreUnlockedProperties() { LockStateController 651 ash/wm/lock_state_controller.cc void LockStateController::RestoreUnlockedProperties() { LockStateController 664 ash/wm/lock_state_controller.cc void LockStateController::AnimateBackgroundAppearanceIfNecessary( LockStateController 677 ash/wm/lock_state_controller.cc void LockStateController::AnimateBackgroundHidingIfNecessary( LockStateController 72 ash/wm/lock_state_controller.h class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver, LockStateController 99 ash/wm/lock_state_controller.h explicit TestApi(LockStateController* controller); LockStateController 139 ash/wm/lock_state_controller.h LockStateController* controller_; // not owned LockStateController 144 ash/wm/lock_state_controller.h LockStateController(); LockStateController 145 ash/wm/lock_state_controller.h virtual ~LockStateController(); LockStateController 305 ash/wm/lock_state_controller.h base::OneShotTimer<LockStateController> lock_fail_timer_; LockStateController 310 ash/wm/lock_state_controller.h base::OneShotTimer<LockStateController> lock_to_shutdown_timer_; LockStateController 314 ash/wm/lock_state_controller.h base::OneShotTimer<LockStateController> pre_shutdown_timer_; LockStateController 319 ash/wm/lock_state_controller.h base::OneShotTimer<LockStateController> real_shutdown_timer_; LockStateController 323 ash/wm/lock_state_controller.h base::WeakPtrFactory<LockStateController> weak_ptr_factory_; LockStateController 325 ash/wm/lock_state_controller.h DISALLOW_COPY_AND_ASSIGN(LockStateController); LockStateController 120 ash/wm/lock_state_controller_unittest.cc lock_state_controller_ = static_cast<LockStateController*>( LockStateController 123 ash/wm/lock_state_controller_unittest.cc test_api_.reset(new LockStateController::TestApi(lock_state_controller_)); LockStateController 403 ash/wm/lock_state_controller_unittest.cc LockStateController* lock_state_controller_; // not owned LockStateController 411 ash/wm/lock_state_controller_unittest.cc scoped_ptr<LockStateController::TestApi> test_api_; LockStateController 21 ash/wm/power_button_controller.cc LockStateController* controller) LockStateController 31 ash/wm/power_button_controller.h class LockStateController; LockStateController 43 ash/wm/power_button_controller.h explicit PowerButtonController(LockStateController* controller); LockStateController 82 ash/wm/power_button_controller.h LockStateController* controller_; // Not owned. LockStateController 472 ash/wm/toplevel_window_event_handler_unittest.cc LockStateController* state_controller =