BackFramebuffer 480 gpu/command_buffer/service/gles2_cmd_decoder.cc explicit BackFramebuffer(GLES2DecoderImpl* decoder); BackFramebuffer 481 gpu/command_buffer/service/gles2_cmd_decoder.cc ~BackFramebuffer(); BackFramebuffer 511 gpu/command_buffer/service/gles2_cmd_decoder.cc DISALLOW_COPY_AND_ASSIGN(BackFramebuffer); BackFramebuffer 1689 gpu/command_buffer/service/gles2_cmd_decoder.cc scoped_ptr<BackFramebuffer> offscreen_target_frame_buffer_; BackFramebuffer 1701 gpu/command_buffer/service/gles2_cmd_decoder.cc scoped_ptr<BackFramebuffer> offscreen_saved_frame_buffer_; BackFramebuffer 1707 gpu/command_buffer/service/gles2_cmd_decoder.cc scoped_ptr<BackFramebuffer> offscreen_resolved_frame_buffer_; BackFramebuffer 1912 gpu/command_buffer/service/gles2_cmd_decoder.cc new BackFramebuffer(decoder_)); BackFramebuffer 2157 gpu/command_buffer/service/gles2_cmd_decoder.cc BackFramebuffer::BackFramebuffer(GLES2DecoderImpl* decoder) BackFramebuffer 2162 gpu/command_buffer/service/gles2_cmd_decoder.cc BackFramebuffer::~BackFramebuffer() { BackFramebuffer 2169 gpu/command_buffer/service/gles2_cmd_decoder.cc void BackFramebuffer::Create() { BackFramebuffer 2176 gpu/command_buffer/service/gles2_cmd_decoder.cc void BackFramebuffer::AttachRenderTexture(BackTexture* texture) { BackFramebuffer 2189 gpu/command_buffer/service/gles2_cmd_decoder.cc void BackFramebuffer::AttachRenderBuffer(GLenum target, BackFramebuffer 2202 gpu/command_buffer/service/gles2_cmd_decoder.cc void BackFramebuffer::Destroy() { BackFramebuffer 2211 gpu/command_buffer/service/gles2_cmd_decoder.cc void BackFramebuffer::Invalidate() { BackFramebuffer 2215 gpu/command_buffer/service/gles2_cmd_decoder.cc GLenum BackFramebuffer::CheckStatus() { BackFramebuffer 2492 gpu/command_buffer/service/gles2_cmd_decoder.cc offscreen_target_frame_buffer_.reset(new BackFramebuffer(this)); BackFramebuffer 2516 gpu/command_buffer/service/gles2_cmd_decoder.cc offscreen_saved_frame_buffer_.reset(new BackFramebuffer(this));