This source file includes following definitions.
- should_activate_count_
- should_activate_count_
- SetWindow
- ShouldActivate
- OnWindowActivated
#include "ash/test/test_activation_delegate.h"
#include "ash/wm/window_util.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
namespace ash {
namespace test {
TestActivationDelegate::TestActivationDelegate()
: window_(NULL),
window_was_active_(false),
activate_(true),
activated_count_(0),
lost_active_count_(0),
should_activate_count_(0) {
}
TestActivationDelegate::TestActivationDelegate(bool activate)
: window_(NULL),
window_was_active_(false),
activate_(activate),
activated_count_(0),
lost_active_count_(0),
should_activate_count_(0) {
}
void TestActivationDelegate::SetWindow(aura::Window* window) {
window_ = window;
aura::client::SetActivationDelegate(window, this);
aura::client::SetActivationChangeObserver(window, this);
}
bool TestActivationDelegate::ShouldActivate() const {
should_activate_count_++;
return activate_;
}
void TestActivationDelegate::OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) {
DCHECK(window_ == gained_active || window_ == lost_active);
if (window_ == gained_active) {
activated_count_++;
} else if (window_ == lost_active) {
if (lost_active_count_++ == 0)
window_was_active_ = wm::IsActiveWindow(window_);
}
}
}
}