This source file includes following definitions.
- TEST
- TEST
- TEST
#include "ui/views/rect_based_targeting_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/rect.h"
namespace views {
TEST(RectBasedTargetingUtils, UsePointBasedTargeting) {
gfx::Rect rect_1(gfx::Point(-22, 30), gfx::Size(1, 1));
gfx::Rect rect_2(gfx::Point(0, 0), gfx::Size(34, 55));
gfx::Rect rect_3(gfx::Point(12, 12), gfx::Size(1, 0));
gfx::Rect rect_4(gfx::Point(12, 120), gfx::Size(0, 0));
EXPECT_TRUE(UsePointBasedTargeting(rect_1));
EXPECT_FALSE(UsePointBasedTargeting(rect_2));
EXPECT_FALSE(UsePointBasedTargeting(rect_3));
EXPECT_FALSE(UsePointBasedTargeting(rect_4));
}
TEST(RectBasedTargetingUtils, PercentCoveredBy) {
gfx::Rect rect_1(gfx::Point(0, 0), gfx::Size(300, 120));
gfx::Rect rect_2(gfx::Point(20, 10), gfx::Size(30, 90));
gfx::Rect rect_3(gfx::Point(160, 50), gfx::Size(150, 85));
gfx::Rect rect_4(gfx::Point(20, 55), gfx::Size(0, 15));
float error = 0.001f;
EXPECT_FLOAT_EQ(1.0f, PercentCoveredBy(rect_1, rect_1));
EXPECT_FLOAT_EQ(0.075f, PercentCoveredBy(rect_1, rect_2));
EXPECT_FLOAT_EQ(1.0f, PercentCoveredBy(rect_2, rect_1));
EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_2, rect_3));
EXPECT_NEAR(0.272f, PercentCoveredBy(rect_1, rect_3), error);
EXPECT_NEAR(0.768f, PercentCoveredBy(rect_3, rect_1), error);
EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_2, rect_4));
EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_4, rect_2));
}
TEST(RectBasedTargetingUtils, DistanceSquaredFromCenterToPoint) {
gfx::Rect rect_1(gfx::Point(0, 0), gfx::Size(10, 10));
gfx::Rect rect_2(gfx::Point(20, 0), gfx::Size(80, 10));
gfx::Rect rect_3(gfx::Point(0, 20), gfx::Size(10, 20));
gfx::Point point_1(5, 5);
gfx::Point point_2(25, 5);
gfx::Point point_3(11, 15);
gfx::Point point_4(33, 44);
EXPECT_EQ(0, DistanceSquaredFromCenterToPoint(point_1, rect_1));
EXPECT_EQ(1225, DistanceSquaredFromCenterToPoint(point_2, rect_2));
EXPECT_EQ(3025, DistanceSquaredFromCenterToPoint(point_1, rect_2));
EXPECT_EQ(1025, DistanceSquaredFromCenterToPoint(point_2, rect_3));
EXPECT_EQ(2501, DistanceSquaredFromCenterToPoint(point_3, rect_2));
EXPECT_EQ(136, DistanceSquaredFromCenterToPoint(point_3, rect_1));
EXPECT_EQ(980, DistanceSquaredFromCenterToPoint(point_4, rect_3));
}
}