This source file includes following definitions.
- GetButtonStateFrom
- SetTooltipText
- SetAccessibleName
- GetTooltipText
- GetAccessibleState
- tag_
- NotifyClick
#include "ui/views/controls/button/button.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/accessibility/ax_view_state.h"
namespace views {
Button::ButtonState Button::GetButtonStateFrom(ui::NativeTheme::State state) {
switch (state) {
case ui::NativeTheme::kDisabled: return Button::STATE_DISABLED;
case ui::NativeTheme::kHovered: return Button::STATE_HOVERED;
case ui::NativeTheme::kNormal: return Button::STATE_NORMAL;
case ui::NativeTheme::kPressed: return Button::STATE_PRESSED;
case ui::NativeTheme::kMaxState: NOTREACHED() << "Unknown state: " << state;
}
return Button::STATE_NORMAL;
}
Button::~Button() {
}
void Button::SetTooltipText(const base::string16& tooltip_text) {
tooltip_text_ = tooltip_text;
if (accessible_name_.empty())
accessible_name_ = tooltip_text_;
TooltipTextChanged();
}
void Button::SetAccessibleName(const base::string16& name) {
accessible_name_ = name;
}
bool Button::GetTooltipText(const gfx::Point& p,
base::string16* tooltip) const {
if (tooltip_text_.empty())
return false;
*tooltip = tooltip_text_;
return true;
}
void Button::GetAccessibleState(ui::AXViewState* state) {
state->role = ui::AX_ROLE_BUTTON;
state->name = accessible_name_;
}
Button::Button(ButtonListener* listener)
: listener_(listener),
tag_(-1) {
SetAccessibilityFocusable(true);
}
void Button::NotifyClick(const ui::Event& event) {
if (listener_)
listener_->ButtonPressed(this, event);
}
}