#include "ui/gfx/path.h"
#include "base/logging.h"
namespace gfx {
Path::Path()
: SkPath() {
}
Path::Path(const Point* points, size_t count) {
DCHECK(count > 1);
moveTo(SkIntToScalar(points[0].x), SkIntToScalar(points[0].y));
for (size_t i = 1; i < count; ++i)
lineTo(SkIntToScalar(points[i].x), SkIntToScalar(points[i].y));
}
Path::Path(const PointF* points, size_t count) {
DCHECK(count > 1);
moveTo(SkFloatToScalar(points[0].x), SkFloatToScalar(points[0].y));
for (size_t i = 1; i < count; ++i)
lineTo(SkFloatToScalar(points[i].x), SkFloatToScalar(points[i].y));
}
Path::~Path() {
}
}