This source file includes following definitions.
- GetInstance
- AddObserver
- RemoveObserver
- ProcessWindowMessage
#include "ui/gfx/win/singleton_hwnd.h"
#include "base/memory/singleton.h"
#include "base/message_loop/message_loop.h"
namespace gfx {
SingletonHwnd* SingletonHwnd::GetInstance() {
return Singleton<SingletonHwnd>::get();
}
void SingletonHwnd::AddObserver(Observer* observer) {
observer_list_.AddObserver(observer);
}
void SingletonHwnd::RemoveObserver(Observer* observer) {
if (!hwnd())
return;
observer_list_.RemoveObserver(observer);
}
BOOL SingletonHwnd::ProcessWindowMessage(HWND window,
UINT message,
WPARAM wparam,
LPARAM lparam,
LRESULT& result,
DWORD msg_map_id) {
FOR_EACH_OBSERVER(Observer,
observer_list_,
OnWndProc(window, message, wparam, lparam));
return false;
}
SingletonHwnd::SingletonHwnd() {
if (!base::MessageLoopForUI::IsCurrent()) {
DLOG(ERROR) << "Cannot create windows on non-UI thread!";
return;
}
WindowImpl::Init(NULL, Rect());
}
SingletonHwnd::~SingletonHwnd() {
}
}