This source file includes following definitions.
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- ToV8
- FromV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- ToV8
- FromV8
- StringToSymbol
- V8ToString
#include "gin/converter.h"
#include "v8/include/v8.h"
using v8::ArrayBuffer;
using v8::Boolean;
using v8::External;
using v8::Function;
using v8::Handle;
using v8::Integer;
using v8::Isolate;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
namespace gin {
Handle<Value> Converter<bool>::ToV8(Isolate* isolate, bool val) {
return Boolean::New(isolate, val).As<Value>();
}
bool Converter<bool>::FromV8(Isolate* isolate, Handle<Value> val, bool* out) {
*out = val->BooleanValue();
return true;
}
Handle<Value> Converter<int32_t>::ToV8(Isolate* isolate, int32_t val) {
return Integer::New(isolate, val).As<Value>();
}
bool Converter<int32_t>::FromV8(Isolate* isolate, Handle<Value> val,
int32_t* out) {
if (!val->IsNumber())
return false;
*out = val->Int32Value();
return true;
}
Handle<Value> Converter<uint32_t>::ToV8(Isolate* isolate, uint32_t val) {
return Integer::NewFromUnsigned(isolate, val).As<Value>();
}
bool Converter<uint32_t>::FromV8(Isolate* isolate, Handle<Value> val,
uint32_t* out) {
if (!val->IsNumber())
return false;
*out = val->Uint32Value();
return true;
}
Handle<Value> Converter<int64_t>::ToV8(Isolate* isolate, int64_t val) {
return Number::New(isolate, static_cast<double>(val)).As<Value>();
}
bool Converter<int64_t>::FromV8(Isolate* isolate, Handle<Value> val,
int64_t* out) {
if (!val->IsNumber())
return false;
*out = val->IntegerValue();
return true;
}
Handle<Value> Converter<uint64_t>::ToV8(Isolate* isolate, uint64_t val) {
return Number::New(isolate, static_cast<double>(val)).As<Value>();
}
bool Converter<uint64_t>::FromV8(Isolate* isolate, Handle<Value> val,
uint64_t* out) {
if (!val->IsNumber())
return false;
*out = static_cast<uint64_t>(val->IntegerValue());
return true;
}
Handle<Value> Converter<float>::ToV8(Isolate* isolate, float val) {
return Number::New(isolate, val).As<Value>();
}
bool Converter<float>::FromV8(Isolate* isolate, Handle<Value> val,
float* out) {
if (!val->IsNumber())
return false;
*out = static_cast<float>(val->NumberValue());
return true;
}
Handle<Value> Converter<double>::ToV8(Isolate* isolate, double val) {
return Number::New(isolate, val).As<Value>();
}
bool Converter<double>::FromV8(Isolate* isolate, Handle<Value> val,
double* out) {
if (!val->IsNumber())
return false;
*out = val->NumberValue();
return true;
}
Handle<Value> Converter<base::StringPiece>::ToV8(
Isolate* isolate, const base::StringPiece& val) {
return String::NewFromUtf8(isolate, val.data(), String::kNormalString,
static_cast<uint32_t>(val.length()));
}
Handle<Value> Converter<std::string>::ToV8(Isolate* isolate,
const std::string& val) {
return Converter<base::StringPiece>::ToV8(isolate, val);
}
bool Converter<std::string>::FromV8(Isolate* isolate, Handle<Value> val,
std::string* out) {
if (!val->IsString())
return false;
Handle<String> str = Handle<String>::Cast(val);
int length = str->Utf8Length();
out->resize(length);
str->WriteUtf8(&(*out)[0], length, NULL, String::NO_NULL_TERMINATION);
return true;
}
bool Converter<Handle<Function> >::FromV8(Isolate* isolate, Handle<Value> val,
Handle<Function>* out) {
if (!val->IsFunction())
return false;
*out = Handle<Function>::Cast(val);
return true;
}
Handle<Value> Converter<Handle<Object> >::ToV8(Isolate* isolate,
Handle<Object> val) {
return val.As<Value>();
}
bool Converter<Handle<Object> >::FromV8(Isolate* isolate, Handle<Value> val,
Handle<Object>* out) {
if (!val->IsObject())
return false;
*out = Handle<Object>::Cast(val);
return true;
}
Handle<Value> Converter<Handle<ArrayBuffer> >::ToV8(Isolate* isolate,
Handle<ArrayBuffer> val) {
return val.As<Value>();
}
bool Converter<Handle<ArrayBuffer> >::FromV8(Isolate* isolate,
Handle<Value> val,
Handle<ArrayBuffer>* out) {
if (!val->IsArrayBuffer())
return false;
*out = Handle<ArrayBuffer>::Cast(val);
return true;
}
Handle<Value> Converter<Handle<External> >::ToV8(Isolate* isolate,
Handle<External> val) {
return val.As<Value>();
}
bool Converter<Handle<External> >::FromV8(Isolate* isolate,
v8::Handle<Value> val,
Handle<External>* out) {
if (!val->IsExternal())
return false;
*out = Handle<External>::Cast(val);
return true;
}
Handle<Value> Converter<Handle<Value> >::ToV8(Isolate* isolate,
Handle<Value> val) {
return val;
}
bool Converter<Handle<Value> >::FromV8(Isolate* isolate, Handle<Value> val,
Handle<Value>* out) {
*out = val;
return true;
}
v8::Handle<v8::String> StringToSymbol(v8::Isolate* isolate,
const base::StringPiece& val) {
return String::NewFromUtf8(isolate,
val.data(),
String::kInternalizedString,
static_cast<uint32_t>(val.length()));
}
std::string V8ToString(v8::Handle<v8::Value> value) {
if (value.IsEmpty())
return std::string();
std::string result;
if (!ConvertFromV8(NULL, value, &result))
return std::string();
return result;
}
}